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PvP (Combat)

243 bytes added, 04:17, 3 August 2014
Updated outdated information on PvP servers. Page still needs work! (See talk page)
''This article contains outdated information about armours and weaponsPvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. Due PvP also extended to kingdom wide disputes, and the most recent combat changes in Wurm as conquest of Jan 15th, 2014 the armour land and weapon section building of this page needs to be completely overhauled. This article gives detailed information about how to play when PvP'ing. For a general overview structures throughout the world of PvP in Wurm. Currently, see the [[PvPEpic cluster|Epic]] and [[Server types|Chaos]] pageservers are Wurm's PvP servers, while the rest of the Freedom servers are PvE (player versus environment.'')
== On the Epic servers, players enjoy the benefits of both 2x skillgain and "the curve," which increases item effectiveness. Together, both of the benefits make Epic PvP have more fast-paced combat. Chaos on the other hand is the oldest map in Wurm, and the start of war there dates back to 2007. PvP is much more slow paced across a larger map and requires years of work to truly succeed on the server. Chaos is also still connected directly to the Freedom cluster (Player vs Playermeaning that you can transfer items and skills,) ==whereas Epic is on a separate cluster that does not allow skill or item transfer. Both PvP servers offer separate experiences.
PvP, or player versus player combat, is a feature of Wurm where two or more players are pitted against each other in combat. PvP also extended to kingdom wide disputes, and the conquest of land and building of structures throughout the world of Wurm. Currently, [[Epic cluster|Epic]] is the only server with free PvP. [[Server types|Chaos]] limits players to PvP with warring towns and to the area designated for the Hunt of the Ancients.
== Overview ==
In Wurm there are three kingdoms which actively participate in player versus player combat. These are Mol-Rehan, JenJenn-Kellon, and The Horde of the Summoned. While all kingdoms are considered to be at war, the lore of Wurm suggest that members of the White Light religions should be at odds with the those of the Black Lighter religions more frequently. Throughout the history of Wurm there has been several alliances created between the different kingdoms, mainly between Mol-Rehan / JenJenn-Kellon and Horde of the Summoned. Although members of different kingdoms are naturally aggressive towards each other, players are not forced to enter combat with each other, and different kingdoms can work in unison if the individual members choose to do so. PvP can happen within kingdoms as well, as there are no rules against, or mechanics preventing, combat between members of the same kingdom. On Wild there are no restrictions to PvP. The only downside to attacking members of your own kingdom is the procuring of a bed reputation, which will most likely be crippling in the long run. Wurm's PvP acts like all combat, and relies on both player stats, and player ability. Different conditions will change your likeliness to succeed in PvP, including how powerful your in game character is, and how well you execute plans and work as a team. Communication in Wurm PvP is vital, and in organized PvP, it is strongly advised that players have some means of quickly relaying information to each other. Above all, tactics and know how are the diving factors in PvP, and substantial odds can be outweighed with the proper gear, preparation, and teamwork.
== Armor ==
The current most common armour in PvP is a set of plate armor with enchants of either AOSP AosP or Web Armor, but because of the most recent combat changes this may or may not effect what armour is used in pvpPvP. Other armors are used less frequently, sometimes do to rarity, and sometimes because they are not useful in combat. Below is a list of armors, their frequency of use in PvP, and their individual advantages and disadvantages.
'''Cloth:''' Never used in PvP. It is considered too weak for combat, and is rarely even considered for PvE.
'''Leather:''' Leather is usually replaced by the more superior Studded Leather Armor.
'''Studded:''' Studded armor is rarely seen in PvP do to its weakness again against piercing attacks. This makes the wearer highly susceptible to damage from swords, and pierces can often prove fatal. It has a better dodge rate than chain, and is considered to be more practical against blunt weapons. It also weighs much less than a full chain set, and is much less cumbersome to move speed.
'''Chain:''' Chain armor is the most frequently used in PvP. It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.
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