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Large cart

82 bytes added, 01:58, 9 June 2015
m
Massive copyedit in preparation for Template Guidelines, do not revert without discussion. Still work to be done here.
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
{{ItemBox
|name=Large cart
* 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">A '''large cart'''Large is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]]. A large cart can have a commander and up to three passengers.== Usage ==The cart may be dragged by a player or by animals and can store up to 100 items directly on the bed, by using a combination of other containers this limit may be increased.=== Hitching ===Carts may be driven by one [[animal]], however hitching two will provide a faster pull. All carts now requires 20.need to be of at least 10 [[mind logicquality]] before animals can be hitched to it or it can be commandedembarked by a player, but they can still either as passenger or driver; [[Hell horse]]s are said to be dragged at any skill levelthe fastest of all cart drivers.'''</span>
A * '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.* '''Unhitch both''': '''right-click'''large the cartand select '''Animals''' > '''Unhitch'''.==== Harnesses ====Many of Wurm' s creatures may be harnessed to pull a cart or wagon. Below is a mobile complete list, in no particular order.* Adult [[Horse]]s* [[Bull]]s* [[Bison]]* [[containerHell horse]] used to transport cargo or , young and adolescent* [[playerBear]]. It has a larger capacity than its smaller counterpart s, if [[small carttame]]d, it can be both young and adolescent* [[dragTroll]]ged by a player or led by up to two s when [[animalsdominate]]d, young and adolescentThe '''strength''' of a creature can prevent it can be locked with a from being hitched - [[large padlockAnimal conditions|conditions]]such as "greenish" affect their strength. ==== Notes ====* Non premium players can hitch animals to the cart but not command it.* A large cart can cannot be driven over tiles that have a commander total [[slope]] over any two adjacent edges of 39 or more.* Animal [[Horse#Traits|traits]] and up conditions will affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.* Animals remain hitched to three additional passengerscarts during server restarts. A large == Creation ==The cart must compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at least 10 very low [[fine carpentry]] skill, so the higher the quality for commander or passengers to ride itof the starting plank and the axle, the better the chances of succeeding the creation.
The final piece of wood added will determine the wood type of the cart when attached.===Total materials = Subcomponents ==This list includes all base materials needed to create the cart and the axle.* 1 [[yoke]]* 1x 4 [[small wheel axlenails]] === Total Materials ===
* 7 [[shaft]]
* 22 [[plank|planks]]* 4 [[small nails]]* 1 [[yoke]] Large carts can be difficult to start and continue at very low [[fine carpentry]] skill. The last piece of wood will determine wood type of cart when attached. == Hitching ==*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".*To unhitch one of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".*To unhitch both animals from the cart, right-click the cart and select "Animals" > "Unhitch". === Hitching Notes ===* Free players can hitch animals but cannot drive it.* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.* Driver [[stamina]] is drained while driving the cart. Running out of stamina has no effect on the speed.* Animals remain hitched during a server restart. === Animals that can be hitched ===* [[Horse]] (adult, not foal)* [[Bull]] (not cows)* [[Bison]]* [[Hell horse]] (young and adolescent, fastest known)* [[Brown bear]] when tamed (young and adolescent)* [[Black bear]] when tamed (young and adolescent)* [[Troll]] when dominated (young and adolescent) Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength. 
== Security ==
The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' and '''Everyone'''. The owner will always have all permissions.
The owner and any person with the ''Manage'' right Any player can manage drag an non-hitched cart in the usage permissions through a window available via the ''Manage vehicle'' menu option.  The permissions control ''drive'' (embarking as commander)wilderness, ''mount'' (embarking as a passenger), ''accessing the inventory hold'' regardless of the cart and ''managing the settings''. Each of these rights can be granted whether or denied to not it''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. <span style="color:red;">'''The settings only take effect if the cart is s locked, however.'''</span> Anyone can attach a Correct [[large padlock]] to it to enable permissions. The lock can be removed by anyone in possession of the key. Another player can drag an unhitched locked cart regardless of what [[large padlockSettlement|deed]] enabled management settings are used. Three simple solutions are 1) Leave it with a hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management options local security will help prevent these others from accessing the inventory or using animals to drive the cart carts being dragged away. Alternately, if someone other than the owner locks the cart, no one without drive permissions can drag as will keeping animals hitched or having it. When on a deed, even having above the key will not allow you weight possible to take from the cart if you do not have inventory permissionsbe dragged.
On '''Important''': Permissions only take effect when the cart is locked with a [[Freedomsmall padlock|small]] carts can not be or [[Lockpicking|lockpickedlarge padlock]] unless you are and '''anyone''' can attach one to enable the permissions. The lock can be removed by anyone in possession of the ownerkey. Trying Another player that cannot normally access the cart will gain full inventory and drive permissions as if they were added to do so will result in the following message: settings should they attach a lock. To this end, '''it'Stealing carts is punished with death penalty here. You decide not s important tolock your own cart as soon after creation as possible'''.
On [[Freedom]] carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.== Useful capacity quantities Capacity =={{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->The capacity of a A large cart can normally holds the maximum of 100 items directly in the hold however the total capacity may be adjusted increased by stacking other [[container]]s, such as [[raft]]s and [[large crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| border="1" cellpaddingclass="5" wikitable |! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates small crates & raft !! With Large Crates3 large crates
|-
| Any of:
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
== Crate and Raft raft combinations == There are various configurations of [[Small small crate]], [[Large large crate]] and [[Small small raft|rafts]] that can be placed together into a large cart.
{| borderclass="1" cellpadding="5" wikitable |
! Large crates !! Small crates !! Rafts
|-
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