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Permissions

664 bytes removed, 20:34, 8 October 2015
m
→‎Notes: Tamed animals cannot have permissions managed without being branded.
Here are a few key points to note when dealing with managed items. Some of these are referenced above within the relevant sections.
* Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
* The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
* If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
* The ''Allow Actions on Allied Deeds'' permission is required in order to take advantage of a vehicles ''Allow Allies'' permissions to be enforced.
* If a role is given to a ''Trusted'' friend who also inherits the ''Citizens of my Deed'' roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
* Tamed animals can now be ridden by anyone with ''May Ride'' permission.
* Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
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