User talk:Cheopis2

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Spirit house

The way creation works is that items need at least 6% success rate to appear. Since success rate depends on more than skill, listing just skill is not enough information to determine whether something is a lower bound or not. E.g. an item could be possible to create with 10 skill and 90 QL materials, while impossible with 15 skill and 10 QL materials. I've removed your edit for now, please add it back after confirming what QL nails you used. - Dashiva 12:21, 22 February 2009 (CST)