Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
5 : Black Mushroom, Twisted Unicorn Horn
4 : Tooth, Rosemary, Green Mushroom, Lovage
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia
''A bunch of interwoven grass mixed with various healing ingredients.''
Alchemical A '''healing cover''' is an [[alchemy]] item made from [[natural substances. It consist ]] that consists of a cream poultice of various herbs and other components to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.== Creation method ==Activate the first item and right click on the second item. To preview it's effectiveness, choose '''Alchemy>>Lore''' (Required: 10 of the [[natural substanceswound]] skill)in order to assist healing. To make the '''{{PAGENAME}}''' choose '''Alchemy>>Mix'''.== Result ==* Healing cover - 0.1~0.8 kg== Skill used ==* It can be applied in addition to a [[Natural Substancesbandage]]or used on its own.
== Usage ==
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.
* Failure to apply a cover has a small chance to make the wound worse.
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
Activate a healing == Potency ==The strength of the cover, right click on a wound and choose '''Treat'''. The success rate is relative to your skill in [[First Aid]] and the [[quality]] potency value of the cover.first ingredient, or substance, multiplied by that of the second:
The strength of the For example, a cover is the value of the first ingredient multiplied by the value of the second.: ''substance<sub>1</sub>.made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency * substance<sub>2</sub>.The maximum potency = coveris 25.power''
== Strength identification ==The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula.
The quality {{event|inline|A bunch of a interwoven grass mixed with various healing cover is ingredients. It will help some against wounds. (1-4)<br>A bunch of no consequence to the strength interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)<br>A bunch of the coverinterwoven grass mixed with various healing ingredients. To identify if it is weak or strong, one can examine itIt will be good against wounds. One (10-12)<br>A bunch of these answers interwoven grass mixed with various healing ingredients. It will be returned:very good against wounds. (15-16)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}}
* ''A bunch of interwoven grass mixed with various healing ingredients. It Once the wound is treated, examining it will help some against wounds.'' (1-5)* ''A bunch confirm the potency of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds.'' (6-8)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds.'' (9-11)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds.'' (12-15)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds.'' (16-20)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against woundsthe attached cover.'' (20+)
== Effectiveness Healing ==
The effectiveness Half the potency of a the cover is added to the amount healing rate of points the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the base rate of natural wound per healing, which is 5 each 20 tick (10 minutes). It This adjustment is determined by the substances used in addition to make adjustments such as having high or low nutrition, worshiping Fo, and the coverswound being bandaged.
It can be seen[[Wounds]] that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, once applied, while examining a woundrather than healing. It will show as Also consider using a number between parenthesis at the end of the wound description[[bandage]]. Example:
==Notes==* Higher quality healing covers have a higher chance of succeeding the treatment.* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.* ''Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill.* Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You see only get a small bruise at Natural Substances skill tick if the QL of the lower backhealing cover you created is under 40.00.''* ''It is covered with some healing plants (2)Both ingredients must be different, different color mushrooms are considered different items.''
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.[[Category:Babel/H]][[Category:Natural substances items]][[Category:Healing]][[Category:While_moving]]<!--
== Additional notes ==If you are reading this through the in-game client, this section may be more readable.
* You cannot mix Each item has a potency. A healing cover has potency equal to the two items components' potency multiplied together. The potency of the same type, you can however mix 2 different types a healing cover made of mushrooms. black mushroom (5) and tooth (4) will thus be 5* Butchered items can last for more than one creation4 = 20.