Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
5 : Black Mushroom, Twisted Unicorn Horn
4 : Tooth, Rosemary, Green Mushroom, Lovage
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia
''A bunch of interwoven grass mixed with various healing ingredients.''
Alchemical A '''healing cover''' is an [[alchemy]] item made from [[natural substances. It consist ]] that consists of a cream poultice of various herbs and other components to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.== Creation method ==Activate the first item and right click on the second item. To preview it's effectiveness, choose '''Alchemy>>Lore''' (Required: 10 of the [[natural substanceswound]] skill)in order to assist healing. To make the '''{{PAGENAME}}''' choose '''Alchemy>>Mix'''.== Result ==* Healing cover - 0.02~0.8 kg== Skill used ==* It can be applied in addition to a [[Natural Substancesbandage]]or used on its own.
== Usage ==
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.
* Failure to apply a cover has a small chance to make the wound worse.
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
Activate a healing == Potency ==The strength of the cover, right click on a wound and choose '''Treat'''. The success rate is relative to your skill in [[First Aid]] and the [[quality]] potency value of the cover.first ingredient, or substance, multiplied by that of the second:
The strength of the For example, a cover is the value of the first ingredient multiplied by the value of the second.: ''substance<sub>1</sub>.made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency * substance<sub>2</sub>.The maximum potency = coveris 25.power''
== Strength identification ==The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages. The numbers in brackets are the strength based on the above formula. {{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)<br>A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}}
The quality of a healing cover Once the wound is of no consequence to treated, examining it will confirm the strength potency of the attached cover. To identify if it is weak or strong, one can examine it. One of these answers will be returned:
* ''A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds.'' (1-5)* ''A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds.'' (6-8)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds.'' (9-11)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be pretty good against wounds.'' (12-15)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds.'' (16-20)* ''A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds.'' (20+)== Healing ==
== Effectiveness ==Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.
The effectiveness [[Wounds]] that are medium or worse may not heal on their own and may require one of a cover is the amount of points the stronger healing cover will add covers to aid recovery. Some weaker covers may only prevent the base rate of natural wound from getting worse, rather than healing, which is 5 each 20 minutes. It is determined by the substances used to make the coversAlso consider using a [[bandage]].
It ==Notes==* Higher quality healing covers have a higher chance of succeeding the treatment.* Some [[:Category:Butchering items|butchered items]] can be seenprovide more than one use in creating a cover.* Higher potency covers are more difficult to create, once applied, while examining a woundso may give more [[natural substances]] skill at high skill. It will show as * Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a number between parenthesis at Natural Substances skill tick if the end QL of the wound descriptionhealing cover you created is under 40.00.* Both ingredients must be different, different color mushrooms are considered different items. Example:
* ''You see a small bruise at the lower back.''[[Category:Babel/H]]* ''It is covered with some healing plants (2).''[[Category:Natural substances items]][[Category:Healing]][[Category:While_moving]]<!--
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or If you are reading this through the in-game client, this section may be morereadable.
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 == Additional notes ==20.
* You cannot mix two items of the same type5 : Black Mushroom, you can however mix Gland, Twisted Unicorn Horn, Heart4 : Green Mushroom, Lovage, Rosemary, Tooth3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom2 different types of mushrooms. : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail* Butchered items can last for more than one creation.1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat