Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]].
==Targeting==
{{:Target}}
==Wounds==
{{:Wounds}}
== Skills ==
The height value of the main fighting skill helps determine your [[Combat combat rating]], henceforth CR. Skill is generally only gained on the death of an opponent.
The best way to train fight skill is by fighting opponents that are near your CR. That way, the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. [[animal conditions|<font color=green>Greenish</font>, <font color=red>raging</font>, <font color=red>angry</font>, and CHAMPIONchampion]] creatures are a very effective way to train fighting.
Fighting skill gain against non-player creatures is slowed down at 70 skill.
=== Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons|weapons]] equipped (depends on weight of items being carried and type of armorarmour); skill is gained when a kick or hit message is received.
::* [[Aggressive fighting]] - Reduced defense, but increased offense. Damage is enhanced. Two-handed weapons swing faster.
::* [[Defensive fighting]] - Reduced offense, but increased defense. Moving CR penalties are reduced. Parry and dodge rate is increased.
::* [[Normal Fightingfighting]] - Defenses and offenses are weapons' defaults, scaled with skills and body stats.
::* [[Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
::* [[Shield bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground. A combination of shield skill and shield bash skill calculate hit chance. Shield-bashing does some damage to the opponent. This results in a [[Stuns|stun]]. Beware that this might take the attention of the enemy to the person doing the shield bashing.
=== Weapon skills ===
== Stances ==
While in combat, the player has the option to shift the focus of his their blows to different parts of the opponent's body using 'stances'. Blows to different parts of the body may have different effects. For example, aiming for the head of the opponent yields significantly more damage as well as a temporary decrease in [[Mind mind logic]]. Aiming for the feet or legs may also slow your opponent, etc.
Aiming at different body parts also affects your chances of aiming at others. For example, if you aim for the right parts, then the chances of aiming for the lower right or upper right parts will normally increase. Most special moves may also only be performed when aiming at certain body parts.
== Special moves ==
As your skill increases with your primary weapon, you will get the option to perform [[special moves ]] in certain stances. One weapon type usually can perform about 6 special moves, most of which involve stunning the opponent or draining his stamina.
Special moves are kingdom dependent, so other kingdoms have other moves.
You can bind special moves to keys, see [[Client Key Bindings]].
Also see: [[Special moves]]
== Equipment ==
=== Armour types ===
'''Each armor armour type has a distinct advantage and disadvantage.'''
:* [[:Category:Plate Cloth armour|Plate Cloth armour]] - Plate armour provides the largest defense bonus of any armour crafted from non-unique components, at the largest expense of Offers minimal protection with high mobility. Plate Cloth armour has a high damage reduction factor equal to that the highest evasion rate of [[:Category:Drake hide armour|drake hide armour]].:* [[:Category:Chain armour|Chain armour]] - Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armor. Chain any armour is commonly type and can be used. Chain reduces a fair bit of damageas an emergency bandage.
:* [[:Category:Leather armour|Leather armour]] - Leather armour provides light defenses with medium-high mobility. Walking speed and evasion penalties are minimal.
:* [[:Category:Studded leather armour|Studded leather armour]] - Studded leather armour provides a moderate amount of base defense with similar penalties as leather armour. Studded leather armour represents a good common ground between speed and defense. Studded leather armour has a mild evasion penalty. Studded leather is very popular, as its mix of moderate mitigation and good mobility make it perfect for archers and light fighters in :* [[PvP:Category:Chain armour|Chain armour]]- Chain armour provides good defense with a medium penalty to mobility. Evasion is moderately affected by chain armour.:* [[:Category:Cloth Plate armour|Cloth Plate armour]] - Offers minimal protection with high Plate armour provides the largest defense bonus of any armour crafted from metals, at the largest expense of mobility. Cloth Steel plate armour has base damage reduction equal to that of [[:Category:Drake hide armour|drake hide armour ]]. Adamantine plate has damage reduction equal to [[:Category:dragon scale armour|Dragon scale armour]]. Glimmersteel and seryll plate has the highest evasion rate of any armor type and base damage reduction in game. While plate can be used as an emergency bandage to great effect in dire situationsmade from other metals they all have less damage reduction than steel plate.
=== Special armour types ===
:* [[:Category:Drake hide armour|Drake hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Made from the hide of [[dragon]] hatchlings, its protection rating is similar to plate. Drake hide armor armour has a small penalty to walking speed and is very lightweight.:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scale is the best armour available. Made out of the scales of a red dragon(any color), this [[plate armour smithing]] based armour suffers only a very small movement penalty. However, this armour damages faster than any other in combat.
=== Shields ===
== Fighting characteristics ==
:* [[Body control]] - Helps with accuracy, dodging, and [[stealthing]]. Best method to gain body control is by [[smithingArchery]], [[woodcuttingshields]], [[leatherworking]] and , [[smithing]], [[tailoring]], [[carpentry]] all offer good skill gain. :* and subskills of these such as [[Mind speedfletching]] - The effects of this offer good skill in combat are not well documentedgains. Supposedly affects the chance to land a special move or perhaps change stanceSome weapon skills also offer Body Control gains.:* [[Body strength]] - Helps with damage per hit, and for taking less damage when hit. Best method Good methods to gain strength is Body Strength include [[mining]] however coal making, [[smithing]], [[digging]], [[woodcutting]], [[farming]], [[diggingbutchering]], [[masonry]] , and their subskills. [[woodcuttingPapyrusmaking]], [[coal-making]] all provide good skill gain, and some weapon skills also increase Body Strength.:* [[Body stamina]] - Determines how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks very well. Raised by [[woodcutting]], and [[milling]]. However, on freedom it is raised by [[woodcutting]], [[Milling]], [[digging]], and [[mining]].:* [[Body]] - Hitpoints/damage reduction (which is possibly also [[User:Urman/Wound_studies|affected by other stats]]).
== Miscellaneous fighting rules/tips ==
:* If Using sleep bonus while fighting will not benefit fighting skill itself, the main skill, but will benefit subskills under the main fighting skill (such as defensive fighting) in addition to all other skills utilized during fighting.:* When you get hit, you can will start "hurting". That means you move slower (30s duration).:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you unless even if you severely outclass them.:* There is a flanking bonus to hit from the side or back. If you're outnumbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. This is reduced by ignored if moving while using [[defensive fighting]].
:* Use 'Spam Mode' to show missed blows, parries, and blows for zero damage.
:* Standing above a critter an opponent improves your chance to hit chance and reduces the capacity of that critter them to target your upper components. Riding a [[Mounts|mount]] provides a similar effect. Standing beneath one reverses this effect.
:* Running out of stamina during a fight reduces your capacity to defend incoming damage and will often make escape impossible.
:* Take a look at the [[combat rating]] page for some tips on fighting.
* [[Throw]]ing
== Damage messages Messages and Strength of attacksAttacks==When you encounter an opponent, be it a Venerable Greenish Scorpion venerable greenish scorpion or just a young starving dog, a successful strike will give you the following message:
You '''<Type of Damage>''' adolescent starving wolf '''<Strength of your Blow>''' and '''<Result>''' it.