You receive 4 [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' == Description == In Wurm, a [[player]] receives 8 real hours per real day to perform '"fatiguing' tasks. Fatiguing " tasks , which are usually things that take time. The main reason behind the fatigue system is to prevent action queueing, but it also serves well in other departmentsmacros. Some actions may seem stupid to crave Every player receives 1 hour of fatigue like trackevery 3 hours that pass, yoyoing regardless of if they are logged in or praying, but learn not. This is added to save some their pool of available fatigue for those taskswhich has an upper limit of 12 hours. You may Should a player exhaust their available pool up to 8 , no fatiguing tasks can be preformed until the next "tick", which would occur within 2 hours of fatigue. You receive 1 , at which time they are given another hour of fatigue every 6 hours's worth. Type [[chat commands|<tt>/fatigue </tt>]] to check how much time you is left. == Messages ==;You feel rested: 1 hour is added to your fatigue pool. ;You are too mentally exhausted to do that now.:You have no fatigue left. == Actions == ;Known Actions that do not require Fatigue time''(Unfinished list)'' * [[Fighting]] -Including use of bows. Uses Fatigue against Practice Dummies and Archery targets* [[Cooking]]* [[Animal husbandry]] (Grooming)* [[Channeling]]* [[Climbing]] == See also ==* [[Stamina rises faster, hunger and thirst slower as a compensation.]] [[Category:Game mechanics]][[Category:Babel/F]]