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Scenarios

584 bytes removed, 17:06, 22 August 2023
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[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
 
== Scenario description ==
Scenarios are only active on the [[epic]] servers.
On a normal hexagon a deity will move once every 3 days if not assisted by players. The deity will move when the move timer is up, and doing more than one mission will reduce the time to move. There are slow and trap tiles that will increase movement timer, and trap tiles may cost the deity some vitality.
A deity will give the players [[mission]]s that they can complete to help the deity. Two missions are required to be finished for a deity to recieve receive help. Doing missions may give the deity a small strength or vitality buff as well.
The missions are designed to be performed by a number of players based on the current active “base kingdom” (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.
Source tokens can be collected by the deities to boost their attacks on other deities
== Player demigods ==When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal. First the player becomes a demigod. He will become an ally to his deity and protect a random square. If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles.  [[Category:Game mechanics]]
[[Category:Babel/S]]
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