[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
== Scenario description ==
Scenarios are only active on the [[epic]] servers.
On [[Valrei (moon)|Valrei]], the [[gods | deities]] hunt compete for a number of rare items. One such hunt competition is a scenario. When the a deity has found the number of items required to win the scenario (usually half) and brought them to the target location, the scenario is won and ends.The god will then give your side bonuses, or the enemy sides penalties. These bonuses and penatlies penalties can be terraforming events, volcano'svolcanos, meteors, skill bonuses etc. == Valrei map ==
You can follow the progress of the deities on the in-game [[Valrei map]] or on the [http://twitter.com/#!/valreimoon official twitter feed] reflecting the progress of the gods. == Valrei maps Deity movement & Missions explanation==On a normal hexagon a deity will move once every 3 days if not assisted by players. The deity will move when the move timer is up, and doing more than one mission will reduce the time to move. There are slow and trap tiles that will increase movement timer, and trap tiles may cost the deity some vitality. A deity will give the players [[mission]]s that they can complete to help the deity. Two missions are required to be finished for a deity to receive help. Doing missions may give the deity a small strength or vitality buff as well.The missions are designed to be performed by a number of players based on the current active “base kingdom” (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote location.
You can see Participants in missions will receive 20 minutes of [[sleep bonus]], added to an amount of [[sleep bonus]] proportional with their participation, with a maximum of 30 minutes. They will also get 1 battlerank, and karma/scenario points proportional to the movement and progress amount of help given towards completing the deities on these (playermade) mapsmission. They receive their data from Just helping complete it will give the xml file (http:karma//jenn001.game.wurmonline.com/battles/entitiesscenario points, the mission only has to be completed for the sleep bonus and battlerank.xml)
* [http://sample.When a deity loses a-status.ru/z/ Map by fsbkun]* [http://hom.creative-realmsfight against another deity or immortal, it will drop any collectibles in its possession and respawn at its home square.net/valrei2/ Map by Gaeron]
Additionally their is a twitter feed showing the gods movements [http://twitterSome hexagons will offer strength or vitality buffs.com/#!/valreimoon]
== Deity movement & Missions explanation==On a normal square, a deity will move once every 3 days if it is not helped by the players. If the deity receives help, it will move after 6 hours. There The mission spawn time and expire time are also labyrinth squares where movement will take longer. When a deity moves it will give a beneficial spell effect to it's followersin your own timezone.
A deity New mission will give the players missions that they can complete to help spawn when the deity. One home server mission and one wild server previous mission need to be is either completed for a deity to receive help. The missions are designed to be performed by a number of players based on the current active “base kingdom” (HOTS, MR and JK as template) population on a server in order to succeed. Sometimes the task will be too hard though, and sometimes it will require only one player to perform something simple on a remote locationor expires.
If you participate in such a mission== Spell effect bonuses ==Deities will give out certain spell effects when they have received help. They can also remove these spell effects from the opposing gods. These are based on your kingdom's deity, not the religion you will receive 30 minutes of [[sleep bonus]]follow.
When a deity loses a fight against another deity or immortal, it will lose any collectibles and respawn at it's home square. * Spirit Stamina: Stamina regain is faster* Spirit Fervor: Gives 1 CR * Spirit Favor: Favour regain is faster
== Deities allegiances ==
* [[Magranon]] will assist [[MR]] and any [[PMK]]'s using the MR template* [[Fo]] and [[Vynora]] will assist [[JK]] and any [[PMK]]'s using the JK template* [[Libila]] will assist the [[BL]]and any [[PMK]]s using the BL template
== Immortals ==
* Jackal is the ally of Magranon. He’s a trickster and apparently looks quite a bit like a Jackal. Jackal is also a moon you can see from ingame.
* The Deathcrawler is an undead creature who looks like a giant crayfish with a mummified human-like head.
* The Dirtmaw Giant is a slobbering, aggressive giant whos whose main goal in life is to trample things and keep his plains flat.
* Walnut is also called the Treekeeper. His home holds a cherrytree whose berries give the power of immortality, which is what gives him his nickname.
* Pharmakos, aka The Expelled, is the ally of Libila. He is a tall, pale creature with parchment-like skin who spends his time with alchemy and mystical experiments.
Source tokens can be collected by the deities to boost their attacks on other deities
== Player demigods ==When a deity wins a scenario there’s a chance that he receives cherries that the spirits have stolen from the Treekeeper. This means that a player may receive the possibility to become immortal. First the player becomes a demigod. He will become an ally to his deity and protect a random square. If the demigod survives long enough for the same deity to win again and have the luck to receive more cherries, he will become a full deity with a religion of his own for other players to join. The religion receives a totally random set of spells from the existing ones. Also, when that happens the deity will start moving around freely on Valrei in the hunt for collectibles. {{stub}} [[Category:Game mechanics]]
[[Category:Babel/S]]