[[CDBComplete DB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}''' {{Creature|image=Towerguard_female.jpg|aggro=Yes/No|tamable=No|dommable=No|groomable=No|butcheringprod= [[Meat]]|meattype=Human|eats=No|ridable=No|swim=No|lair=[[Guard tower]]}}
== Description ==
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.'' A '''tower guard''' is an [[NPC]] that spawns from a [[Image:Helloweenguardguard tower]].jpg|thumb|A They are aggressive against anyone from opposing [[kingdom]]s and hostile [[creatures]] that the player may ask them to attack. == Notes on General Function == * You can call out for tower at helloween guards to attack a hostile animal that is attacking you (that you are targeting), by typing ''"help"'' or ''"guards!"'' in Wurm Onlinethe Local Chat window (this is case sensitive and must be all lower case in order to call the guards.)** Target needs to be within a 20 [[tile]]radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter, nor does the distance between guard and Target/You.** Guards will not attack creatures that are not normally aggro, even if they are attacking you, such as deer or unicorns.** It is useful to [[Image:Isleguardkeybind|bind]] calling help to a key.pngTo do this - Press {{key|thumb|An isle F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this thief!" *For every 10 [[quality]] of the guard tower, one guard will be spawned and present for battle. The minimum quality required to get a tower guardis 10. There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy. *Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave, and the target is within tower range. *Guards stuck inside [[caves]]most often won't respond to calls for help on the surface. To prevent guards from entering caves, place mine doors on all nearby entrances. *Guards can walk through locked gates and fences. *Calling guards more than once can help, as more will respond. This is because upon requesting help only two will answer. The rest stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available and can be done after 10 seconds.
''*Guards automatically attack nearby [[KoS|KoS-marked]] and hostile players. Guards are very fast and relentless, and they may chase players hundreds of tiles away and will continue even far away from the original KoS deed site. == Fight Skill, Equipping ==* Tower guards have approximately 35-40 fighting skill. This person seems to be able to put up some resistancemakes them stronger than [[brown bear]]s and [[scorpion]]s but considerably weaker than village [[spirit guards]]. These * Tower guards will help defend you if you say helpcan gain and lose fighting skill depending on kills achieved and kills received.''
'''Tower * Players can equip tower guards with weapons, shields and other items, and they will even stay with the guard''' is a s corpse upon death. Anyone from the same kingdom can remove these items.** [[NPCJenn-Kellon]] that spawns at a guards have skill in [[guard towerlongsword]]s. Tower ** [[Mol-Rehan]] guards are aggressive against those from the other have skill in [[kingdom:Category:Axes|axe]]s, .** [[Horde of the Summoned]] guards have skill in [[outlaw:Category:Mauls|maul]]s, and hostile ** All kingdom guards have skill in [[animalmedium shield]]s that you ask them to attack.
* If you butcher them, you can get human meat and lose alignment.* They usually die by the time they are "aged".== Additional Notes ==
For every 10 [[quality]] of *During Halloween, the tower you will get '''one''' guard. The minimum quality required model is usually changed to get a tower guard is 10something spooky.There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of Despite their spookiness, the guardsremain harmless to allies.
You can ask tower guards to attack a hostile animal that is attacking *If you (that butcher them, you are targeting), by yelling ''"help"'' or ''"guards!"'' in Local chat windowcan get human meat and lose alignment.
== Fight Skill ==Tower guards have 35~40 fighting skill. *They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].They can gain or lose fighting skill.The limit is either twice or half usually die by the initial skill, whether time they kill or get killed a lotare "aged".
== Equipping ==You can equip tower guards with weapons, shields and other items. They will remain on the corpse on death. Anyone from the same kingdom can remove these items*Alignment is not lost if you kill them.
* Towers placed inside [[Jenn-Kellondeed]] guards have skill in borders will cooperate with [[longsword]]s* [[Mol-Rehandeed guards]] guards have skill in dealing with [[axeDeed#Permissions|lawbreakers]]s* [[Horde of . Though, pursuit behavior notably differs from the Summoned]] guards have skill in [[maul]]s* All kingdom deed guards have skill in [[medium shield]]s.
== Halloween Additional Images ==
During halloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies<gallery heights=300px mode="packed-hover">File:Helloweenguard.jpg|The Helloween Guard!</gallery>
[[Category:Bestiary]]
[[Category:Babel/T]]