Difference between revisions of "Steppe tile"
Jump to navigation
Jump to search
(New page: Main / Terrain / '''{{PAGENAME}}''' A '''steppe tile''' is a tile where only poor grass grows due to a dry climate and lack of irrigation. A steppe tile ...) |
m (Add possible resource node spawns) |
||
| (18 intermediate revisions by 11 users not shown) | |||
| Line 1: | Line 1: | ||
[[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[:Category:Terrain|Terrain]] / '''{{PAGENAME}}''' | ||
| − | A '''steppe tile''' is a [[tile]] | + | {{terrain |
| + | |name=Steppe | ||
| + | |speed=12.15km/h | ||
| + | |type=Natural | ||
| + | |playermade=yes | ||
| + | |underground=No | ||
| + | |creation=Naturally-occuring or by planting [[mixed grass]]. | ||
| + | |material=dirt | ||
| + | |method=dig | ||
| + | }} | ||
| + | |||
| + | ==Description== | ||
| + | |||
| + | A '''steppe tile''' is a ground [[tile]] characterized by regions too dry to support a forest but not dry enough to be a desert. | ||
| + | |||
| + | ==Notes== | ||
| + | |||
| + | * Steppe tiles are often good for hunting due to their open views and being a source for certain [[creatures|animal]] spawns. | ||
| + | * Players can [[botanize]] steppe tiles but are unable to [[forage]] here until reaching level 23 foraging skill. | ||
| + | * Packing and digging actions effectively remove steppe tiles. Dropping [[pile of dirt|dirt]] also destroys the steppe tile. | ||
| + | * Additionally, players can convert a [[dirt tile]] into a steppe tile by planting [[mixed grass]] cut from [[grass]] tiles. Planting steppe is treated like planting any other [[flower]] type; the [[Nature|nature]] and [[gardening]] skill levels are a major influence over success in planting. | ||
| + | * Steppe spreads onto adjacent dirt tiles on its own but slower than [[grass]]. | ||
| + | *The following types of [[Resource nodes]] can spawn on Steppe: [[Wildflowers]], [[Wild grasses]], [[Low brush]], [[Mineral debris]], [[Roots and bulbs]], [[Animal burrow]], [[Umbellifers]], [[Nightshades]], [[Briar patch]], [[Mints]] and [[Vines]]. | ||
| − | |||
== See also== | == See also== | ||
Latest revision as of 02:07, 19 December 2023
| Properties |
|---|
|
| Creation |
|
| Material |
Description
A steppe tile is a ground tile characterized by regions too dry to support a forest but not dry enough to be a desert.
Notes
- Steppe tiles are often good for hunting due to their open views and being a source for certain animal spawns.
- Players can botanize steppe tiles but are unable to forage here until reaching level 23 foraging skill.
- Packing and digging actions effectively remove steppe tiles. Dropping dirt also destroys the steppe tile.
- Additionally, players can convert a dirt tile into a steppe tile by planting mixed grass cut from grass tiles. Planting steppe is treated like planting any other flower type; the nature and gardening skill levels are a major influence over success in planting.
- Steppe spreads onto adjacent dirt tiles on its own but slower than grass.
- The following types of Resource nodes can spawn on Steppe: Wildflowers, Wild grasses, Low brush, Mineral debris, Roots and bulbs, Animal burrow, Umbellifers, Nightshades, Briar patch, Mints and Vines.