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Wurm Server Release Notes 2024

34,291 bytes added, 19:38, 23 December 2024
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Add 23-DEC-2024 Patch Notes
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==[https://forum.wurmonline.com/index.php?/topic/205165-patch-notes-23-dec-2024/ Patch Notes 23-DEC-2024]==
 
===Server Changelog===
*Bugfix: Reindeer should no longer spawn inside villages
*Bugfix: Hanging star lamps no longer lose quality when lit, and are fueled using candles (like candelabras)
*Bugfix: Christmas reindeer will no longer despawn with players nearby, except when retrieved by Santa
*Bugfix: Possible fix for a rare issue where Santa failed to give a gift after completing the mission
 
''Please note that reindeer spawned for the event aren’t regular animals and will disappear after the event.''
 
 
==[https://forum.wurmonline.com/index.php?/topic/205124-patch-notes-20-dec-2024/ Patch Notes 20-DEC-2024]==
===Server Changelog===
*New: Christmas event preparations. [[https://forum.wurmonline.com/index.php?/topic/205115-christmas-2024 Click here for details.]]
*New: Title has been added for 100 skill in Long Spear. Congrats Subie!
*New: Title has been added for 100 skill in Large Axe. Congrats Rocklobster!
*Change: Traps no longer get destroyed instantly and instead take damage now when their setup action fails.
*Change: Lava adjustments
**Lava tiles no longer damage fences or walls.
**The Erupt and Freeze meditation abilities have had their permission checks fixed and tweaked. Now, they exclusively and consistently check the “Use Meditation Abilities” permission, and always check the village of the tile being changed and not the tile the player is standing on. Additionally, on PVE servers only, these permissions are also checked in the village perimeter.
*Bugfix: Chandeliers can now only be placed on completed ceilings.
*Bugfix: Items placed on ceilings should properly drop to the ground when the ceiling (or floor and ceiling) is destroyed.
*Bugfix: Fixed some decorations erroneously decaying on deed. This includes open fireplaces, chicken coops, and archery towers.
*Bugfix: Fixed a bug which sometimes caused the server to send large numbers of nonexistent resource nodes for tiles beyond the southern and eastern borders of the map.
*Bugfix: You can no longer use an epic portal to return to Freedom from an enemy server.
*Bugfix: Using an epic portal to return to an enemy server from Freedom should now auto-forward you to your kingdoms portal on Elevation instead of not letting you return at all.
*Bugfix: Fixed several issues with new Harvest action when Wishing Tree is harvested
**Harvesting from a Wishing Tree now properly requires the holy site to be active instead of inactive.
**Cleaned up and corrected some text when harvesting from a Wishing Tree holy site.
===Client Changelog===
*Bugfix: Fixed rotation of placed items on a ceiling not matching the preview.
 
 
==[https://forum.wurmonline.com/index.php?/topic/204929-patch-notes-03-dec-2024/ Patch Notes 03-DEC-2024]==
 
===Server Changelog===
*New: New title has been added for 100 skill in Medium Maul. Congrats Emoo!
*Change: Squared wood ceilings will now take their material from the last shingle added instead of the last beam.
*Bugfix: Ceiling placed chandeliers should now properly show their metal material colour.
*Bugfix: Fixed ceiling rotation on stairs not always matching.
*Bugfix: Fixed an issue with ceiling related actions not showing under roofs at certain locations.
*Bugfix: Cornucopia should now properly spawn items when placed on other items (tables, etc).
 
 
==[https://forum.wurmonline.com/index.php?/topic/204836-patch-notes-28-nov-2024/ Patch Notes 28-NOV-2024]==
===Server Changelog===
 
*New: Ceilings have been added to the game and can be attached to built roofs and floors using a hammer or trowel. There are 5 ceiling types:
**Wood
**Rendered wood
**Squared wood
**Rustic wood
**Pottery brick
*New: Chandelier item has been added. It can be hanged from ceilings and can be crafted using the Blacksmithing skill.
*New: Title has been added for 100 skill in Nature. Congrats Sgtscum!
*New: Added monthly skin for November 2024 – Hell Horse Rider Statuette.
*Change: Lights that use candles will now act like other street lamps in regards to fuel usage, refueling from villages, and auto-snuffing/lighting. They still need candles to light up first.
*Bugfix: Fixed a misspelling in the wagoner management window.
*Bugfix: Fixed a case where portals via Chaos to other server could set your Chaos kingdom incorrectly.
*Bugfix: You are no longer able to plant reed seeds on a tile that already has reeds planted
*Bugfix: Fixed a problem where vehicles and mounted creatures would frequently stop when moving on flat tiles at their exact minimum or maximum water depth. This frequently occurred with horses being ridden on flat tiles at the maximum depth a player can dig with a shovel. Vehicles and mounts should now move more smoothly under these circumstances.
*Bugfix: Fixed cave ceilings to open the correct Wurmpedia page
*Bugfix: Fixed wagoners loading a second, conflicting hair model under certain circumstances.
 
 
===Client Changelog===
 
*Change: Shadow rendering on modern renderer has been optimized to use less GPU power and memory
*Change: Volumetric fog rendering has also been optimized to not use as many resources
*Change: Shadows are now softer but have more detail in distance
*Change: Shadow map quality setting now has fewer options, as the optimizations have made some of them redundant
*Bugfix: Fixed fence gates not casting shadows
 
==[https://forum.wurmonline.com/index.php?/topic/204614-patch-notes-12-nov-2024/ Patch Notes 12-NOV-2024]==
 
===Client Changelog===
 
*Bugfix: Fixed brightness setting not always affecting the entire screen when using legacy renderer.
*Bugfix: Fixed a rare issue where many of the UI windows containing check boxes would have their layout broken.
*Bugfix: Player list and action queue will no longer be removed from the Event tab on server transfers or reconnecting.
*Bugfix: Quick bar slots will now save correctly, fixing the issue where slots with items reverted back to buttons.
 
===Server Changelog===
 
*New: Added mine door permissions to role management settings on deeds.
*Change: Improvements to messages
**Drop/Take messages that involve multiple items are now always condensed to single lines in most cases.
**Cooked foods now use their actual names, fixing problems such as pancakes being called "omelettes" under certain circumstances.
**Many drop/take messages have been made more clear and now list the items they refer to. For example, dropping dirt or sand to raise the ground now produces a different message than if you drop it to a pile.
**When placing an item puts it in your inventory first, the standard "You get" message from taking the item is now sent, to make it clear you have picked up the item.
**Formatting of these messages has had its grammar improved slightly, and has been made much more consistent in general.
*Bugfix: The "2g" and "5g" volume options for measuring jugs and measuring flasks are now available again.
*Bugfix: Fixed various issues when making floats from moss. Some messages have been corrected for grammar, the action now aborts if you have no space in your inventory or the moss is too light, and it will now use the correct amount of moss in all cases.
*Bugfix: Fixed an issue with some items popping out of their containers when leaving Guidance.
*Bugfix: Fixed an issue causing newly created torch lamps to be called "medium torch lamps" and renamed any offending items.
*Bugfix: Fixed meditation sometimes considering a position "too wet" when at the exact minimum height required.
*Bugfix: Fixed being unable to build a wooden parapet under an arched wall.
*Bugfix: Fixed issues with Halloween 2024 items
**The new 2024 Halloween items (figurine of Grimbleat, arachnid necklace, and goat head necklace) can now be improved using Jewelry Smithing skill.
**References to silver have been removed from the descriptions of the figurine of Grimbleat and goat head necklace, since they are sometimes made of other metals.
*Bugfix: Fixed issues with lockable containers
**Pavilions no longer show "Open" and "Close" in the right-click menu, since they are not containers.
**Crude canoes now show lock-related actions in the right-click menu properly.
*Bugfix: Fixed a rare issue with some characters loading wrong data and getting stuck on portal usage.
 
 
 
==[https://forum.wurmonline.com/index.php?/topic/204425-patch-notes-29-oct-2024/ Patch Notes 29-OCT-2024]==
===Server Changelog===
*New: Added monthly skin for October 2024, the Small Corbita
*Change: Grimbleat messages will now only show for the target player, to reduce local chat spam.
*Bugfix: Fixed being able to taunt Grimbleat, which led to further bugs
 
===Art Changelog===
*Bugfix: Fixed new event items sometimes not rendering their correct model depending on metal type
 
 
==[https://forum.wurmonline.com/index.php?/topic/204229-patch-notes-15-oct-2024/ Patch Notes 15-OCT-2024]==
===Client Changelog===
*Change: The modern renderer is now available on MacOS.
*Change: The action queue will now display minutes and seconds for long actions instead of just total seconds.
*Change: Moved the emote list popup to a more convenient location, below the Emotes button.
*Change: Various changes to the journal window
**You can now redeem adventure rewards (previously journal rewards) with a button below the listed adventure’s rewards.
**Added a warning popup when redeeming rewards about some of the rewards not transferring to other servers after claiming them.
**Active quest stage will now be highlighted with a different text colour.
**Quest goals that are no longer needed to complete the quest stage will now be greyed out and have the checkbox removed to indicate they’re no longer relevant.
**Journal window will now scale down properly on small game windows.
**Journal window will now properly show in the center of the screen when first opened.
*Bugfix: Fixed firepillar effect not changing tile type to lava on the new terrain renderer.
*Bugfix: Fixed the black mesh appearing randomly over terrain after traveling for some distance.
*Bugfix: Blood hit effect should no longer show on the screen randomly without actually taking damage.
*Bugfix: Swimming in caves should no longer force switch to first person camera
*Bugfix: Swap mouse buttons setting should work properly again. (To swap actions performed by left and right mouse buttons.)
*Bugfix: Camera fixes
**Fixed the camera jittering up and down randomly.
**Fixed the player character jumping up for a frame randomly.
**Fixed player shadows flickering.
 
===Server Changelog===
 
*Change: Kingdom regalia item changes
**All new kingdom regalia items will now have exactly 90 QL.
**All existing kingdom regalia items below 90 QL are now set to exactly 90 QL.
**All existing kingdom regalia items above 90 QL will retain their original QL.
*Bugfix: Fixed the new Flatten and Level actions not properly triggering achievements or Journal goals when the action only requires adjusting the ground a single time.
*Bugfix: Fixed the new Flatten and Level actions sometimes trying to achieve the wrong target height when some or all of the terrain involved is underwater.
 
 
==[https://forum.wurmonline.com/index.php?/topic/204056-patch-notes-01-oct-2024/ Patch Notes 01-OCT-2024]==
===Server Changelog===
*Change: Drinking Horn skin changes
**The Drinking Horn skin can now be applied to the blessed water skin as well as the standard variety.
**The examine text for item skin tokens has been improved, now mentioning both the skin name as well as the item type(s) to which the skin can be applied.
*Bugfix: Using a portal to return to Chaos to a kingdom that no longer exists will no longer crash the client.
*Bugfix: Using a portal to return to Chaos from Guidance will properly send you to a valid location for your kingdom on Chaos.
*Bugfix: Items received from scenario rewards will no longer disappear when returning to the server from being elsewhere.
*<s>Bugfix: Tunneling a mine entrance is no longer possible if doing so would create a slope in the rock greater than what could be achieved through surface mining.</s>
 
: Based on player feedback, the tunneling mechanic fix won’t be included in today’s patch. The team will review and discuss it further before making any changes to it.
 
==[https://forum.wurmonline.com/index.php?/topic/203958-patch-notes-24-sep-2024/ Patch Notes 24-SEP-2024]==
 
===Server Changelog===
*New: Monthly skin for September 2024 has been added. The Drinking Horn is a skin for the water skin item.
*Change: Water skins and blessed water skins can now be equipped on the hip slot.
*Change: Adjustments to portals leaving Guidance.
**Using a portal to leave Guidance will now only take you to the server you entered Guidance from.
**Portal usage cooldown after leaving Guidance reduced from 10 minutes to 1 minute.
*Bugfix: Fixed difficulty for combining some fragments being higher than it was previously.
*Bugfix: Fixed action timer for combining fragments.
*Bugfix: Settlement deeds, merchant contracts, and wagoner contracts should no longer go missing on portal usage. Any existing missing deeds or contracts should reappear in your inventory on login.
*Bugfix: Removed duplicate "Plant Flowerbed" and "Repair Fence/Wall" actions from the right-click menu, and fixed some cases where the old actions might have been used instead of the new actions.
*Bugfix: Fixed a problem where certain actions were allowed on village borders at or near the east and south edges of the village, even when permissions should have prevented them. Affected actions include planting hedges and flower beds, pruning hedges, chopping down hedges, flattening, leveling, and repairing fences.
 
 
==[https://forum.wurmonline.com/index.php?/topic/203843-patch-notes-17-sep-2024/ Patch Notes 17-SEP-2024]==
 
===Client Changelog===
*Bugfix: The ignore feature now works properly in the Spanish, Portuguese, Russian, German, and Non-English GL chat channels.
 
===Server Changelog===
*Change: Players can no longer bandage with equipped items. (Royal robes and master cape excluded)
*Change: Newbie buff spell effects adjustments
**The aggression range, healing, and food/water newbie buff effects have been consolidated into a single effect instead, to reduce clutter in the spell effect bar.
**The newbie light is now a part of the newbie buff spell effect, so it should now be permanent for players on Guidance.
**The general newbie buff effect and newbie death protection buff effect now have proper text descriptions when examining a player.
*Change: Quality of life improvements for village founding and expansion
**When appearing on underwater tiles, border and perimeter markers now appear on top of the water instead of on the sea floor.
**When founding a new village, a settlement token marker will now appear on the tile where the settlement token will be placed. This should reduce the possibility of confusion, especially in cases where the village founding process is started when your position isn’t synchronized with the server. Some text has also been added to the settlement foundation window mentioning the token marker and explaining that the settlement token can never be moved.
**Examine descriptions for border and perimeter markers have been improved for the sake of clarity.
*Bugfix: Cartography and treasure hunting related Journal tiers are no longer available on servers without those features enabled. This should stop the problem of claiming non-functional treasure map caskets on Guidance. Any existing treasure map caskets claimed on Guidance will need to be replaced by a GM via support ticket.
*Bugfix: Chopping down a tree or bush now has a chance to give skill on every action, not just the action that finishes cutting it down.
*Bugfix: Fixed spelling in the settlement management prompt text.
*Bugfix: Items should no longer be disappearing from piles.
*Bugfix: Placing items on walls or fences will no longer allow flat placement (instead of allowing that and the item disappearing inside the wall/fence).
*Bugfix: Removed redundant messages saying that the player has gone below and then back above an encumbrance limit due to the weight of an inventory item changing.
 
 
==[https://forum.wurmonline.com/index.php?/topic/203578-patch-notes-03-sep-2024/ Patch Notes 03-SEP-2024]==
===Server Changelog===
*New: Portuguese language global chat has been added (Portuguese GL). This will open by default for players with their system language set to Portuguese, and can be added and removed manually in your player profile (right click the inventory, then navigate to Manage -> Profile).
*New: Added temple model.
**Temples now have a proper icon and model.
**Temples now act as light sources, and are always lit. The color of the lighting can be changed like that of a lamp (this requires 5 liters of dye).
*Change: Mission structures may now be moved and rotated on-deed by anyone with permission to do so.
*Bugfix: Fixed a potential cause of friends going missing from friends lists.
*Bugfix: Fixed cases of creatures not having their branding status properly loaded when the creature is brought from another server in a creature cage, or when it is not online at server start due to being tamed. Creatures that were affected by this bug should now have their brands load properly, as no information should have been lost.
*Bugfix: The /playtime command should now show the correct starting date after transferring once to the cluster your character started on.
*Bugfix: Fixed items not being removed from tiles properly when their item pile is dragged to another pile or container.
*Bugfix: Server optimizations to hopefully prevent lag on Harmony.
*Bugfix: Fixed a server crash cause that took down Guidance recently.
 
===Client Changelog===
*Change: Tweaked reflective materials to show the item texture and color better
 
 
==[https://forum.wurmonline.com/index.php?/topic/203468-patch-notes-28-aug-2024/ Patch Notes 28-AUG-2024]==
===Client Changelog===
*Bugfix: Fixed keybinds not using all of the items in a targeted item stack, for example when using the add to creation window keybind.
===[Server Changelog]===
*Bugfix: Using the portal to Chaos should work again now.
 
 
==[https://forum.wurmonline.com/index.php?/topic/203438-patch-notes-27-aug-2024/ Patch Notes 27-AUG-2024]==
===Client Changelog===
*Change: "Quick keybinding" setting can now be changed from inside the game, instead of only in the launcher.
*Change: Reflective items will now show more of the original material and texture by tinting the reflections.
*Bugfix: Fixed a rare client crash that could happen when performing various actions.
*Bugfix: Fixed movement speed while walking inside some fence plans.
*Bugfix: Fixed several issues with the Action Queue showing actions it shouldn't.
*Bugfix: Tutorial will now again recognize the journal window being opened
*Bugfix: Tutorial notification window will automatically close when a player is moved to Guidance
*Bugfix: Dragging multiple stacks of items should properly move all of them again.
 
===Server Changelog===
*New: Added "Lindwyrm Bench" monthly skin to Marks Shop.
*New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
*Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, we've made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
*Change: New tree growth will now destroy any tree stump that already exists on the tile.
*Change: Dig to pile is now enabled by default for new accounts.
*Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
**The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
*Change: Various changes for portals on servers with player made kingdoms.
**Village tokens in PMK capitals can be used as portals for kingdom members.
***When using a portal to get to Chaos, you'll only see options for locations of your Chaos kingdom.
***If after using a portal you arrive on Chaos to find that you've been removed from your kingdom, you'll be redirected to a Freedom kingdom starter deed.
**Changing PMK capitals now has a one week cooldown instead of 6 hours.
*Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
**When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
**Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
**Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
**Flattening and leveling near clay, tar, or peat once again has a much longer timer.
**You can no longer flatten or level while standing on a bridge.
**Flatten and Level now work under bridges, using the same rules for whether or not you'd be able to dig or drop dirt in that location. For example, you can't flatten a tile with a bridge support.
**Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
**The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until it's flat before moving on to the other corner.
**Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
**To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
*Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
**Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
**Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
**Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
**Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
**Seals can now eat source seeds, for all your seal husbandry needs.
**The old "Tame" and "Feed" actions should no longer appear in right-click menus accidentally.
**Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
*Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
**Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
**Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
**Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
**Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
*Bugfix: Various tweaks to quests on Guidance.
**The "Mallets & Sickles" quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
**The "Mallets & Sickles" quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
**The "A Place to Call Home" quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
**Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
**When earning rewards from quests, the message sent will now be displayed as on-screen text.
*Bugfix: Find route action optimizations.
**The find route action will no longer take a long time to show the village list.
**The selected route should no longer randomly reset when following it.
*Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
*Bugfix: Possible fix for creatures moving through fences and walls during server restarts
*Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
*Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
*Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
*Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
*Bugfix: New actions will now be stopped by empty fatigue.
*Bugfix: New actions now properly trigger the "actions performed" achievement.
*Bugfix: New actions now properly trigger enchantment decay the same as old actions.
*Bugfix: Using a portal to travel via another server should no longer fail when it can't find an expected portal location.
*Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
*Bugfix: Creation of large sleds should no longer be required for missions.
*Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
*Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
*Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
*Bugfix: Maximum action queue length is now calculated immediately when logging in or when a player's Mind Logic value is modified for any reason, instead of having up to a minute of delay.
*Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded item's container into a buggy state.
*Bugfix: Removed all cases of duplicate "Mine" or "Remove Reinforcement" action in right-click menu when targeting a cave floor.
*Bugfix: Fixed glow runed items taking decay damage inside magical chests.
*Bugfix: General server performance improvements.
 
 
==[https://forum.wurmonline.com/index.php?/topic/203174-patch-notes-06-aug-2024/ Patch Notes 06-AUG-2024]==
===Server Changelog===
*Bugfix: Fixed an issue in the last patch which caused untarred wooden plank pavement to possibly decay on-deed under certain circumstances.
 
 
==[https://forum.wurmonline.com/index.php?/topic/203072-patch-notes-30-jul-2024/ Patch Notes 30-JUL-2024]==
 
===Server Changelog===
*New: Added "Dragon Lamp" monthly skin to Marks Shop
*Bugfix: Fixed some issues related to dredging.
**Dredging now properly fills the dredge when flattening or leveling.
**Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe.
**Dredging will now properly dredge the tile corner closest to you when targeting the boat.
*Bugfix: Fixed some issues related to gathering rift resources.
**New actions for gathering rift resources should now work properly.
**Duplicate old actions for gathering rift resources are no longer available.
*Bugfix: Fixed some issues related to cave reinforcements.
**Removing cave floor reinforcements once again works outside of a village.
**Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved.
**Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.
**Attempting to remove reinforcement from a clad wall now shows a more detailed error message.
*Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)
**Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.
**Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.
**Bare wooden planks now decay even on tiles that have no items or creatures on them.
*Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.
**The options for possible heat sources have been expanded.
**A cake tin is no longer considered a valid cooking container for this recipe.
*Bugfix: New actions will now properly break stealth when they should.
*Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.
*Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.
*Bugfix: Harvesting trellises should work properly again.
*Bugfix: Harvesting at Fo holy sites should work properly again.
*Bugfix: Corrected stamina usage for the new above-ground Level action.
*Bugfix: Level and Flatten should once again allow you to get up to 300 slope.
*Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.
*Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.
*Bugfix: Fixed some causes of items vanishing from piles when taken.
*Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.
*Bugfix: Wild hives should no longer let a tree be cut down multiple times.
 
 
==[https://forum.wurmonline.com/index.php?/topic/202847-patch-notes-16-jul-2024/ Patch Notes 16-JUL-2024]==
 
===Server Changelog===
*Change: Hedges and non-blocking fences (such as woven fences, low rope fences, and flowerbeds) are no longer considered valid protection for yard enclosures.
*Change: Added "ladder" as a valid target category for default actions.
*Bugfix: Harvesting grain from large planters using a scythe will now provide tool skill in the same manner as harvesting from a crop tile.
*Bugfix: Large planters will no longer use a tool for timer calculations or in any other manner unless it is a scythe being used to harvest grain.
*Bugfix: Mining depth fixes.
**Depth checks when mining cave walls, floors, and ceilings have been fixed. The lowest you can mine a cave floor is now always 25 below sea level.
**Cave walls may be mined as long as none of the corners of the cave wall tile have a floor below this depth.
**Cave ceilings may be mined regardless of the depth of the floor, as long as the ceiling is not too high.
*Bugfix: Ornate puzzle boxes may now transfer freely between all servers, including Guidance.
*Bugfix: Level and Flatten skill gain size now matches what it was in the old actions system.
*Bugfix: Leveling or Flattening a tile border should now more reliably check for which surrounding tiles can't be modified.
*Bugfix: Leveling and Flattening now only give skill when the skill actually modifies a tile.
*Bugfix: Fixed damage calculations for chopping down shriveled trees and bushes.
*Bugfix: Duplicate "tar" action has been removed from the right-click menu.
*Bugfix: Tarring floor boards and replacing highway pavement should now work properly.
*Bugfix: Fixed being able to open a cave tunnel with an open cave directly to the side of the cave entrance.
*Bugfix: Action range checks have been corrected when targeting tile borders and corners with new actions, such as Dig, Flatten, and Level.
*Bugfix: Targeting a tile corner with the Dig action will now work properly, both when using the right-click menu and when using a keybind.
*Bugfix: New actions on bridge parts should now show up in the right-click menu properly.
*Bugfix: Flatten and Level using a dredge now works properly while on a boat.
*Bugfix: Flatten and Level using a dredge now has dirt correctly go into the boat and dredge container.
*Bugfix: Fixed invalid actions being added to the queue in some cases via default action use.
*Bugfix: Fixed some issues resulting in default actions showing for targets they shouldn't have - such as climbing crude fences.
 
==[https://forum.wurmonline.com/index.php?/topic/202747-patch-notes-09-jul-2024/ Patch Notes 09-JUL-2024]==
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