*New: Christmas event preparations. [[https://forum.wurmonline.com/index.php?/topic/205115-christmas-2024 Click here for details.]]
*New: Title has been added for 100 skill in Long Spear. Congrats Subie!
*New: Title has been added for 100 skill in Large Axe. Congrats Rocklobster!
*Change: Traps no longer get destroyed instantly and instead take damage now when their setup action fails.
*Change: Lava adjustments
**Lava tiles no longer damage fences or walls.
**The Erupt and Freeze meditation abilities have had their permission checks fixed and tweaked. Now, they exclusively and consistently check the “Use Meditation Abilities” permission, and always check the village of the tile being changed and not the tile the player is standing on. Additionally, on PVE servers only, these permissions are also checked in the village perimeter.
*Bugfix: Chandeliers can now only be placed on completed ceilings.
*Bugfix: Items placed on ceilings should properly drop to the ground when the ceiling (or floor and ceiling) is destroyed.
*Bugfix: Fixed some decorations erroneously decaying on deed. This includes open fireplaces, chicken coops, and archery towers.
*Bugfix: Fixed a bug which sometimes caused the server to send large numbers of nonexistent resource nodes for tiles beyond the southern and eastern borders of the map.
*Bugfix: You can no longer use an epic portal to return to Freedom from an enemy server.
*Bugfix: Using an epic portal to return to an enemy server from Freedom should now auto-forward you to your kingdoms portal on Elevation instead of not letting you return at all.
*Bugfix: Fixed several issues with new Harvest action when Wishing Tree is harvested
**Harvesting from a Wishing Tree now properly requires the holy site to be active instead of inactive.
**Cleaned up and corrected some text when harvesting from a Wishing Tree holy site.
===Client Changelog===
*Bugfix: Fixed rotation of placed items on a ceiling not matching the preview.
*New: Ceilings have been added to the game and can be attached to built roofs and floors using a hammer or trowel. There are 5 ceiling types:
**Wood
**Rendered wood
**Squared wood
**Rustic wood
**Pottery brick
*New: Chandelier item has been added. It can be hanged from ceilings and can be crafted using the Blacksmithing skill.
*New: Title has been added for 100 skill in Nature. Congrats Sgtscum!
*New: Added monthly skin for November 2024 – Hell Horse Rider Statuette.
*Change: Lights that use candles will now act like other street lamps in regards to fuel usage, refueling from villages, and auto-snuffing/lighting. They still need candles to light up first.
*Bugfix: Fixed a misspelling in the wagoner management window.
*Bugfix: Fixed a case where portals via Chaos to other server could set your Chaos kingdom incorrectly.
*Bugfix: You are no longer able to plant reed seeds on a tile that already has reeds planted
*Bugfix: Fixed a problem where vehicles and mounted creatures would frequently stop when moving on flat tiles at their exact minimum or maximum water depth. This frequently occurred with horses being ridden on flat tiles at the maximum depth a player can dig with a shovel. Vehicles and mounts should now move more smoothly under these circumstances.
*Bugfix: Fixed cave ceilings to open the correct Wurmpedia page
*Bugfix: Fixed wagoners loading a second, conflicting hair model under certain circumstances.
===Client Changelog===
*Change: Shadow rendering on modern renderer has been optimized to use less GPU power and memory
*Change: Volumetric fog rendering has also been optimized to not use as many resources
*Change: Shadows are now softer but have more detail in distance
*Change: Shadow map quality setting now has fewer options, as the optimizations have made some of them redundant
*Bugfix: Fixed brightness setting not always affecting the entire screen when using legacy renderer.
*Bugfix: Fixed a rare issue where many of the UI windows containing check boxes would have their layout broken.
*Bugfix: Player list and action queue will no longer be removed from the Event tab on server transfers or reconnecting.
*Bugfix: Quick bar slots will now save correctly, fixing the issue where slots with items reverted back to buttons.
===Server Changelog===
*New: Added mine door permissions to role management settings on deeds.
*Change: Improvements to messages
**Drop/Take messages that involve multiple items are now always condensed to single lines in most cases.
**Cooked foods now use their actual names, fixing problems such as pancakes being called "omelettes" under certain circumstances.
**Many drop/take messages have been made more clear and now list the items they refer to. For example, dropping dirt or sand to raise the ground now produces a different message than if you drop it to a pile.
**When placing an item puts it in your inventory first, the standard "You get" message from taking the item is now sent, to make it clear you have picked up the item.
**Formatting of these messages has had its grammar improved slightly, and has been made much more consistent in general.
*Bugfix: The "2g" and "5g" volume options for measuring jugs and measuring flasks are now available again.
*Bugfix: Fixed various issues when making floats from moss. Some messages have been corrected for grammar, the action now aborts if you have no space in your inventory or the moss is too light, and it will now use the correct amount of moss in all cases.
*Bugfix: Fixed an issue with some items popping out of their containers when leaving Guidance.
*Bugfix: Fixed an issue causing newly created torch lamps to be called "medium torch lamps" and renamed any offending items.
*Bugfix: Fixed meditation sometimes considering a position "too wet" when at the exact minimum height required.
*Bugfix: Fixed being unable to build a wooden parapet under an arched wall.
*Bugfix: Fixed issues with Halloween 2024 items
**The new 2024 Halloween items (figurine of Grimbleat, arachnid necklace, and goat head necklace) can now be improved using Jewelry Smithing skill.
**References to silver have been removed from the descriptions of the figurine of Grimbleat and goat head necklace, since they are sometimes made of other metals.
*Bugfix: Fixed issues with lockable containers
**Pavilions no longer show "Open" and "Close" in the right-click menu, since they are not containers.
**Crude canoes now show lock-related actions in the right-click menu properly.
*Bugfix: Fixed a rare issue with some characters loading wrong data and getting stuck on portal usage.
*Change: The modern renderer is now available on MacOS.
*Change: The action queue will now display minutes and seconds for long actions instead of just total seconds.
*Change: Moved the emote list popup to a more convenient location, below the Emotes button.
*Change: Various changes to the journal window
**You can now redeem adventure rewards (previously journal rewards) with a button below the listed adventure’s rewards.
**Added a warning popup when redeeming rewards about some of the rewards not transferring to other servers after claiming them.
**Active quest stage will now be highlighted with a different text colour.
**Quest goals that are no longer needed to complete the quest stage will now be greyed out and have the checkbox removed to indicate they’re no longer relevant.
**Journal window will now scale down properly on small game windows.
**Journal window will now properly show in the center of the screen when first opened.
*Bugfix: Fixed firepillar effect not changing tile type to lava on the new terrain renderer.
*Bugfix: Fixed the black mesh appearing randomly over terrain after traveling for some distance.
*Bugfix: Blood hit effect should no longer show on the screen randomly without actually taking damage.
*Bugfix: Swimming in caves should no longer force switch to first person camera
*Bugfix: Swap mouse buttons setting should work properly again. (To swap actions performed by left and right mouse buttons.)
*Bugfix: Camera fixes
**Fixed the camera jittering up and down randomly.
**Fixed the player character jumping up for a frame randomly.
**Fixed player shadows flickering.
===Server Changelog===
*Change: Kingdom regalia item changes
**All new kingdom regalia items will now have exactly 90 QL.
**All existing kingdom regalia items below 90 QL are now set to exactly 90 QL.
**All existing kingdom regalia items above 90 QL will retain their original QL.
*Bugfix: Fixed the new Flatten and Level actions not properly triggering achievements or Journal goals when the action only requires adjusting the ground a single time.
*Bugfix: Fixed the new Flatten and Level actions sometimes trying to achieve the wrong target height when some or all of the terrain involved is underwater.
**The Drinking Horn skin can now be applied to the blessed water skin as well as the standard variety.
**The examine text for item skin tokens has been improved, now mentioning both the skin name as well as the item type(s) to which the skin can be applied.
*Bugfix: Using a portal to return to Chaos to a kingdom that no longer exists will no longer crash the client.
*Bugfix: Using a portal to return to Chaos from Guidance will properly send you to a valid location for your kingdom on Chaos.
*Bugfix: Items received from scenario rewards will no longer disappear when returning to the server from being elsewhere.
*<s>Bugfix: Tunneling a mine entrance is no longer possible if doing so would create a slope in the rock greater than what could be achieved through surface mining.</s>
: Based on player feedback, the tunneling mechanic fix won’t be included in today’s patch. The team will review and discuss it further before making any changes to it.
*New: Monthly skin for September 2024 has been added. The Drinking Horn is a skin for the water skin item.
*Change: Water skins and blessed water skins can now be equipped on the hip slot.
*Change: Adjustments to portals leaving Guidance.
**Using a portal to leave Guidance will now only take you to the server you entered Guidance from.
**Portal usage cooldown after leaving Guidance reduced from 10 minutes to 1 minute.
*Bugfix: Fixed difficulty for combining some fragments being higher than it was previously.
*Bugfix: Fixed action timer for combining fragments.
*Bugfix: Settlement deeds, merchant contracts, and wagoner contracts should no longer go missing on portal usage. Any existing missing deeds or contracts should reappear in your inventory on login.
*Bugfix: Removed duplicate "Plant Flowerbed" and "Repair Fence/Wall" actions from the right-click menu, and fixed some cases where the old actions might have been used instead of the new actions.
*Bugfix: Fixed a problem where certain actions were allowed on village borders at or near the east and south edges of the village, even when permissions should have prevented them. Affected actions include planting hedges and flower beds, pruning hedges, chopping down hedges, flattening, leveling, and repairing fences.
*Bugfix: The ignore feature now works properly in the Spanish, Portuguese, Russian, German, and Non-English GL chat channels.
===Server Changelog===
*Change: Players can no longer bandage with equipped items. (Royal robes and master cape excluded)
*Change: Newbie buff spell effects adjustments
**The aggression range, healing, and food/water newbie buff effects have been consolidated into a single effect instead, to reduce clutter in the spell effect bar.
**The newbie light is now a part of the newbie buff spell effect, so it should now be permanent for players on Guidance.
**The general newbie buff effect and newbie death protection buff effect now have proper text descriptions when examining a player.
*Change: Quality of life improvements for village founding and expansion
**When appearing on underwater tiles, border and perimeter markers now appear on top of the water instead of on the sea floor.
**When founding a new village, a settlement token marker will now appear on the tile where the settlement token will be placed. This should reduce the possibility of confusion, especially in cases where the village founding process is started when your position isn’t synchronized with the server. Some text has also been added to the settlement foundation window mentioning the token marker and explaining that the settlement token can never be moved.
**Examine descriptions for border and perimeter markers have been improved for the sake of clarity.
*Bugfix: Cartography and treasure hunting related Journal tiers are no longer available on servers without those features enabled. This should stop the problem of claiming non-functional treasure map caskets on Guidance. Any existing treasure map caskets claimed on Guidance will need to be replaced by a GM via support ticket.
*Bugfix: Chopping down a tree or bush now has a chance to give skill on every action, not just the action that finishes cutting it down.
*Bugfix: Fixed spelling in the settlement management prompt text.
*Bugfix: Items should no longer be disappearing from piles.
*Bugfix: Placing items on walls or fences will no longer allow flat placement (instead of allowing that and the item disappearing inside the wall/fence).
*Bugfix: Removed redundant messages saying that the player has gone below and then back above an encumbrance limit due to the weight of an inventory item changing.
*New: Portuguese language global chat has been added (Portuguese GL). This will open by default for players with their system language set to Portuguese, and can be added and removed manually in your player profile (right click the inventory, then navigate to Manage -> Profile).
*New: Added temple model.
**Temples now have a proper icon and model.
**Temples now act as light sources, and are always lit. The color of the lighting can be changed like that of a lamp (this requires 5 liters of dye).
*Change: Mission structures may now be moved and rotated on-deed by anyone with permission to do so.
*Bugfix: Fixed a potential cause of friends going missing from friends lists.
*Bugfix: Fixed cases of creatures not having their branding status properly loaded when the creature is brought from another server in a creature cage, or when it is not online at server start due to being tamed. Creatures that were affected by this bug should now have their brands load properly, as no information should have been lost.
*Bugfix: The /playtime command should now show the correct starting date after transferring once to the cluster your character started on.
*Bugfix: Fixed items not being removed from tiles properly when their item pile is dragged to another pile or container.
*Bugfix: Server optimizations to hopefully prevent lag on Harmony.
*Bugfix: Fixed a server crash cause that took down Guidance recently.
===Client Changelog===
*Change: Tweaked reflective materials to show the item texture and color better