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NPC

202 bytes added, 16:25, 1 July 2025
→‎Examples: Add Stable master to the list of examples; clean up links.
[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Description ==
An '''NPC''' is a '''N'''on-'''P'''laying (or '''P'''layer) '''C'''haracter. These so-called "bots" are implemented in [[Basic Knowledge|Wurm]] to do certain functions such as trade, guard, protect, etc.
* All the [[:Category:Bestiary|animals and creatures]] of the world
* [[Bartender]], providing free food and water to any players with under 24 hours of play time.
* [[Personal Merchantmerchant]], owned by a player with a [[Personal Merchant merchant#Contract|personal merchant contract]]* [[Trader]], owned by a player with a personal [[Trader contract]]
* [[Spirit templar]], guarding the [[deed|villages]]
* [[Tower guard]]s, guarding the kingdom [[guard tower]]s
* [[Wagoner]], owned by a player with a [[Wagoner contract]] and providing bulk goods delivery services
* GuideReligious advisor at starter towns which can [[convert]] you to a religion* [[Stable master]], providing an in-game tutorial for beginners looking after unattended animals and vehicles* Quest givers at the starter town[[Guidance]] server
[[Category:Game mechanics]]
[[Category:Babel/N]]
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