[[CDB|Main]] / [[Skills]] / [[Masonry]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=GuardTowers.jpg
|active=[[stone brick]]
|passive=[[clay]] (2.00kg)|group=DecorationsTowers|materials=* ?499x 501x [[stone brick]]s* ?499x 501x [[clay]] (998.00 kg)
* 100x [[plank]]s
|result=*'''{{PAGENAME}}'''
|skill=masonry
|improve=masonry
}}
== Description ==
'' A high guard tower.''
'''Guard tower''' is used for defensive purposes. It spawns [[tower guard]]s who are hostile to enemy kingdoms and aggressive animals.
== Creating ==
* At 25 masonry skill, with 8ql bricks and 18ql clay, the chance to start a guard tower is roughly 44%.
* Failing to start or continue, the material(s) used will be damaged.
* You cannot create a guard tower inside a building.
* Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.
* When creating, make sure you are facing the tile you wish the tower to be created on. Guard towers can be rotated by the creator, so the initial rotation doesn't matter. They cannot be pushed or pulled.
* Guard towers on Freedom servers can't be constructed in a radius of 50 tiles of another guard tower.
** Error message when too close: {{event|inline|You can't continue the tower now; another tower is too near.}}
** Towers on PVP may be built minimum 150 tiles from another kingdom, or 60 tiles if you are within your own kingdom.
[[Image:Freedomtower.png|thumb|right|A guard tower on the [[Freedom Isles]] up close.]]
== Influence on PVP Servers==
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory.
== Description Destroying ==A high guard tower*Guard towers can be destroyed with a weapon, used for defensive purposes. They also increase [[kingdom]] influence, depending on only by the allegiance (as in loyalty to a particular [[kingdom]]) builder of the player who started building the toweror if it is on deed where permissions allow it. You *Mayor can see the founder of the bash Guard tower by examining it. The tower spawns without having 21 [[Tower guardbody strength]]s which are hostile *'''Warning: The builder has the chance to enemy kingdoms and aggressive animals. For each 10ql of the destroy a tower, it will spawn 1 guard, up to 5 guardsin one hit.'''
{{Infobox== Guards ==*For each 10 QL of the tower, it will spawn 1 [[tower guard]], up to 5 guards.*A [[rarity system|Guard towers must be situated at least 50 tiles apartrare]] guard tower over 60 ql will spawn 1 extra tower guard, allowing up to 6 guards.}}{{Infobox|Guard towers must be built within your *A [[Kingdomrarity system|kingdom'ssupreme]] influenceguard tower over 70 ql will spawn 2 extra tower guards, allowing up to 7 guards.}}
== Influence ==
The amount of influence a tower gives is based on a number of things. Firstly, a tower will create at least 50 tiles of influence, unless it is at the edge of opposing territory. There are also such things known as "hidden zones." Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.
== Destruction Range and Response ==Towers *Guards will respond to a help call if the creature is within 20 tiles of the guard tower, ''not'' of the guards. **The monster needs to be within 20 tiles of the tower but you can call the guards as long as you are in local range of the tower (80 tiles).**This can be destroyed with done by saying either '''"help"''' or '''"guards!"''' in Local chat within range of a weaponguard tower, such as a [[large maul]]after which the guards will attack your current target. Catapults currently have no effect on towers***The text to call the guards ''MUST'' be typed in all lowercase letters to work. You may only destroy your own kingdoms guard towers if they are made by ***2 guards respond per call, but you, or are located on your settlementcan call for more 10 seconds later.
== Notes ==
*When created the tower will be assigned a name in the form of "Creator name" "Random number", the name is not unique so multiple towers can have the same name.
*Tower guards attack players of an enemy kingdom automatically.
*A guard tower that is on a deed will also attack [[KoS]] players, assisting any [[Spirit Templar|spirit templars]] that the deed may have.
*They will not automatically hunt other hostile creatures within their range; rather, they will only do so when ordered to by a player.
*The guard tower increases [[kingdom]] influence, depending on the allegiance (loyalty to a particular kingdom) of the player who started building the tower.
*They do not attack enemy guards from the same town during a PMK switch over and not when called on each others (as they are all non-aggressive).
*Do not build fences on the tile borders of the center tile of a guard tower. Although the fence may be built, it will eventually be destroyed. House walls will withstand a tower's influence, however.
*Cannot be constructed inside caves.
*Guards respawn.
[[Category:Stone items]]
[[Category:Structures]]
[[Category:Towers]]
[[Category:Babel/G]]