[[Main Page]] / [[Rift]] / '''{{PAGENAME}}'''
== Overview ==
Rift Jewelry is obtained from participation Participating in [[Rifts]]. All jewelry comes at 25rifts will earn you points, 50, 75, or 100QL with standard chances which can be redeemed for any of rarity. Rift Jewelry, when equipped, grants a passive bonus. The strength of this bonus is determined by the quality. When damaged, the bonus decreases. All rift jewelry is ''not repairable.'' This means that these items do have limited lifespans, and the market should have both a steady incoming supply without drowning it with these itemsbelow at an enchanted mailbox. == Rift Bonus == All rift jewelry gives a positive effect while equipped. This is followed by a negative effect for 5 minutes when unequipped or depleted. The bonus is based on the quality of the jewelry, reducing as the jewelry takes damage. The bonus can never provide less than what a 20QL jewelry would grant. The bonuses provided are listed below.
== Rift Charge ==
* '''Fantastic''' - 120 hours
Some rift jewelry is exempt from this, and do does not require charge to function. See the tables below to find out which items ignore this restriction.
== Bonus Stacking ==
== Socketed Seryll Ring ==
A special type of Rift Jewelry, the socketed seryll ring is a unique piece that can have a gem inserted by a jewelry smith with enough proficiency. Socketed seryll rings have no bonus without a socketed gem. The power charge of the bonus is determined by the quality of the gem, with star gems giving a much higher bonuscharge. '''Socketed seryll rings are chargeddepleted based on use''', and will deplete over some charge each time while the current bonus is applied to an action. Due to this they can be wornfor long periods of time without fear of losing charge. Socketing a gem requires [[Jewelry Smithing]] skill of 60 for star gems and 40 for all other gems. When a socketed ring has a gem inserted it will apply a rune effect to any action that can be improved by that rune effect. This effect stacks with any other runes that could apply, such as tool runes. * '''Sapphire''' - Increased gather ql* '''Emerald''' - Chance to increase effect of tend or increase forestry harvest amount* '''Ruby''' - Increase to skill checks* '''Opal''' - Increased ql improvement* '''Diamond''' - Reduced ql loss on repair action* '''Pearl''' - Increased usage speed The effect will scale proportionally to 10% at 100ql. When purchased a socketed ring will be 70ql and produce 7% effect of the inserted gem. When a gem is depleted it will turn to dust. However, the ring is not damaged by this and another gem of any type can be inserted into the ring to continue using it. A rare ring's effect is multiplied by a factor of 1.1. As an example, for a rare 95ql ring the effect is calculated as follows: (95/100)*1.1=10.45%
* '''Sapphire''' - Stamina<big>Notes:</big>* '''Emerald''' - DodgeYou can break an inserted gem by activating a hammer and using it on your socketed ring.* '''Using the Ruby''' - Combat RatingSocketed ring in combat will deplete the charge very quickly as there are many skill checks in combat. == Artisan Ring ==When bought the Artisan ring will have a right click option to select a skill. Once selected the skill cannot be changed. The artisan ring can apply to characteristics, though the bonus can be difficult to see due to very small characteristic tick size. The artisan ring will provide up to 10% bonus scaling based on quality. When purchased similar to the socketed ring the artisan ring will be 70ql and produce 7% experience gain bonus in the selected skill. The effect will scale proportionally to 10% at 100ql. Multiple of the artisan ring with the same skill will not stack. However two different skills can be selected and both apply simultaneously.* '''Opal''' - Spell Resistance* '''Diamond''' - HealingThe artisan ring has a charge that is reduced when the effect is applied to a skill tick. One must use rift points to recharge the ring when it runs out to continue getting the effect by right clicking the ring and selecting Recharge.
== Rings ==
|-
! Charged
| No
| Yes
| No
| No
| No
|}
== Bracelets Bracelet of Inspiration == '''Important Note:MOI Enhancement''' Since all bracelets : [[MOI]] during improve actions are both charged and stackableenhanced while wearing the bracelet. This only applies to improve actions, other [[MOI]] such as combining, continuing, or other non improving actions will not trigger the bracelet. With the bracelet equipped if you must have two get an applicable [[MOI]] the bracelet guarantees a successful [[MOI]] during an improve action.* Application of the effect destroys the bracelet instantly.* [[MOI]] roll a rarity level and that rarity level is applied regardless of the rarity of the same type item you are improving. This means you can wear the bracelet while working on a rare item and get a rare [[MOI]] which will destroy the bracelet and leave the item as rare.* With the bracelet equipped for the bonus [[MOI]] action cannot fail and will always apply the [[MOI]]'s rarity to applythe item. {| class="wikitable" style="text-align: center; width: 1000px; height: 100px;"|-! ! Fist Bracelet! Huge Sword Bracelet! Short Sword Bracelet! Spear Bracelet! Bracelet * Improving an item with last bit of Inspiration|-! Bonus| Crushing Parry| Two-Handed Parry| Pierce Damage| Polearm Damage| Enchant Damage|-! Charged| Yes| Yes| Yes| Yes| Yes|-! Stackable| Yes| Yes| Yes| Yes| Yes|}rare materials will not trigger the bracelet unless the action would have naturally been an [[MOI]].
== Necklaces ==
! Charged
| No
| YesNo
| No
| Yes
==Bonus Descriptions==
* '''Damage''': Bonus to weapon damage of the specific damage type listed, or with the specific weapon type listed.
** '''Enchant DamageDetection''' affects damage output from : Increased chance to detect other players who are in [[Flaming Aurastealth]], mode.* '''Focus''': Increased chance to successfully [[Rotting Touchfocus]], [[Frostbrand]], [[Bloodthirst]], and during combat.* '''Hurting''': Lowers the duration of the [[VenomHurting]]status effect.
* '''Parry''': Bonus to parrying chance with a weapon of the specific type listed.
* '''Replenishment''': Lowers the rate at which the [[food]] and [[water]] bars are depleted over time.
* '''Skill Effect''': Increased [[Fighting]] skill gain.
** Skill Effect jewelry takes damage whenever your Fighting skill increases.
* '''Skill Gain''': Bonus to amount of skill gained when an action gives a skill increase.
** This only applies to the skill listed when the item is examined.
** Skill Gain jewelry takes damage whenever the relevant skill increases.
* '''Skill Max''': Increased [[quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with stone shards).
* '''Stealth''': Lowered chance to be detected while in [[stealth]] mode.
* '''Swimming''': Lowers damage from [[drowning]].
* '''Stealth'''== Legacy Bracelets No Longer In The Store == {| class="wikitable" style="text-align: center; width: 1000px; height: Lowered chance to be detected while in [[stealth]] mode.100px;"|-! ! Fist Bracelet! Huge Sword Bracelet! Short Sword Bracelet! Spear Bracelet|-! Bonus| Crushing Parry| Two-Handed Parry* '''Detection''': Increased chance to detect other players who are in [[stealth]] mode.| Pierce Damage| Polearm Damage| MOI Enhancement|-! Charged| Yes| Yes| Yes| Yes|-! Stackable* '''Skill Effect''': Increased [[Fighting]] skill gain.| Yes* '''Skill Max''': Increased [[Quality]] gain when [[improving]] an item with that item's material (for example, improving a statue with rock shards).| Yes* '''Hurting''': Lowers the duration of the [[Hurting]] status effect.| Yes* '''Focus''': Increased chance to successfully [[focus]] during combat.| Yes* '''Replenishment''': Lowers the rate at which the [[Food]] and [[Water]] bars are depleted over time.|}
[[Category:Babel/R]]
[[Category:Jewelry]]
[[Category:Rift]]