Difference between revisions of "Goblin camps"
Jump to navigation
Jump to search
(→Notes) |
m (→Description) |
||
| Line 4: | Line 4: | ||
== Description == | == Description == | ||
| − | Goblin Camps are a combat activity that can appear in the wilderness of Wurm. | + | Goblin Camps are a combat activity that can appear in the wilderness of Wurm. It is reccommended to participate with a team of at least 5 people. |
| − | |||
== Lootable Items == | == Lootable Items == | ||
Latest revision as of 19:44, 5 May 2026
Main / Game Mechanics / Goblin camps
Warning: this article is work in progress. Expect frequent changes.
New mechanic
Description
Goblin Camps are a combat activity that can appear in the wilderness of Wurm. It is reccommended to participate with a team of at least 5 people.
Lootable Items
Notes
- WARNING: Goblins in camps can and will attack mounts, even untamed and branded. Be careful!
- Surrounded by Jagged Spikes, Crude wooden fence and Crude wooden fence gate, multiple watchtowers loom overhead.
- Goblin types include Fighters, Shield, Chemist, Brutes, Ranger, and Rogue.
- Fighters, Shield, Ranger, and Rogues have thrown attacks, while Chemist's throw area of effect Acid, Flame, and Coldburn pots.
- Goblins are alerted by loud noises, including some emotes such as Insult.
- Watchtowers seem to include 2 Goblin Rangers, and a Chemist.
