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Campfire

17 bytes added, 10 May
Moved examine text into the item box, added Description and Creation sections, cleaned up Usage and Notes, and improved formatting.
|name={{PAGENAME}}
|image=Campfire_.png
|examine=A nice and cosy campfire.
|active=[[steel and flint]] or a [[wood scrap]]
|passive=[[kindling]] (1.50 kg)
== Description ==
''A nice and cosy campfire.''
A '''campfire''' can be is a [[firemaking]] fire source used to heat items like , cook [[food]] , smelt [[ore]], and create [[oreash]].
== Creation ==
The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind.
* The [[quality]] of the [[kindling]] determines the maximum quality of the campfire.* Examine the campfire to see its quality.* Higher quality campfires heat items faster.* The quality of the campfire also determines the quality of the [[ash]] it leaves behind.* If you do not have a [[steel and flint]], you can use a [[kindling ]] on a [[wood scrap]] to create a crude campfire, with lower quality. You can create only * Only one campfire can be created per tile, an additional . Creating another campfire created on the same tile will just fuel the existing campfireinstead.* Campfires cannot be started within a structure.
== Usage ==
* Campfires can be used to heat items, cook [[food]], and smelt [[ore]].* A campfire may hold up to 18 ore.* The quality of ore smelted in a campfire will be reduced by 20%. For example, 50 QL ore will yield a 40 QL lump.* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].* To extend the life of a fire, you need to add activate a [[fuel]] to it. Activate a fuel item, for example such as a [[log]] or [[wood scrap]], right-click the campfire, and select ''Burn''. Alternatively, the fuel * Fuel can also be left inside the campfire till , allowing fire damage to burn it.* The campfire caps out at 20 kg worth of fuel, so adding more than that is wasteful.* The quality of the fuel decays from does not affect heating speed or lifespan. Only the weight matters.* You can examine a campfire to get an event message telling how long it will burn.* If the event message says, ''The fire damageburns steadily and will still burn for a long time'', it has more than 10 real life minutes worth of fuel.* Once all fuel has been used up, the campfire will turn into 0.10 kg of [[ash]], and all items inside are dropped on the tile where the campfire was.
The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste.== Snuffing and relighting ==
You * A lit campfire can examine a be snuffed by right-clicking the campfire to get an event message telling how long it will burn. If it says that it and selecting ''Snuff''The fire burns steadily .* This can be done with [[steel and will still burn flint]] activated, or with nothing activated.* Snuffing creates an unlit campfire, which does not disappear for a long time''even if empty.* If a [[rarity system|rare]] or supreme campfire is snuffed, then it means that you have more than 10 real life minutes worth of fuel in itwill keep its special status when relit. If it says anything else* An unlit campfire can be lit again by carrying [[kindling]], activating [[steel and flint]], right-clicking the campfire, youand selecting ''Light'd be wise '.* Creating a new campfire on a tile with an unlit campfire will light the existing one.* A relit campfire will appear glowing, but does not show fire animation or smoke, in order to add morereduce strain on the graphics card.
Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on. ==Notes = Snuffing ===A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. If you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later).
=== Re-* Creating a campfire will slightly damage the [[steel and flint]], unlike when lighting ===an [[oven]] or [[forge]].An unlit * It is best to keep a campfire can be lit again: Put in a kindling in your inventory"will burn for a long time" state, activate your steel and flintbecause it loses heating power when fuel begins to run low.* In its final stages, right-click a campfire may become weak enough that items inside cool faster than they heat.* It is said that a birchwood campfire burns the campfirelongest.* To gather [[ash]], create campfires on separate tiles and select ''Light''let them burn out.
Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card. == Notes See also ==* A campfire may hold up to 18 ore.* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a birchwood campfire burns the longest, however.* Keep your fire in a "..will burn for a long time" state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.* Campfires may not be started within a structure.* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.
==See also==
* [[Container]]
* [[Forge]]
* [[Oven]]
* [[Kindling]]
* [[Ash]]
[[Category:Babel/C]]
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