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Template talk:Item

1,205 bytes added, 23:25, 26 May 2010
There is zero reason to use PNG over jpg in this situation, all PNG is doing (''and has done'') on many images is skew and limit the colors. When i got here, for some reasion most players and users think PNG is best, this is a falsehood that seems to have been ingrained into the player base. The only reason to use PNG at this point, is because we have the images already in that format, moving forward JPEG should be used. If i had upload rights, I would have already converted them, all renders from me in the future will be Jpeg, except in the rare occasion we need a transparency.[[User:Mrbloodworth|Mrbloodworth]]
 
 
I've talked to MrB and although I don't think that any of the formats could be prefered over the other, I'm okay with uploading future screenshots in the jpeg image format. File size and quality heavily depend on the compression level and type though, you can create a perfect, lossless, large jpeg image or a shabby, compressedtohellandback, tiny jpeg image. While perfect, a png is somewhat larger. Small screenshots don't really suffer from an optimized palette which brings it up to par in file size anyway. So I don't buy the file size or "prefered for web images and photographs" reason just "because everyone is using it". As if a photographer would know about the data compression techniques of image file formats. While this might sound a bit bold, I feel confident about it.
 
He also said that it was unintended that no more images could be displayed by changing the template because the jpg doesn't exist. After some research I think it might be possible to add a conditional statement that displays an existing JPG or fallback to the PNG version of the image if one exists. I will try to make it happen but can't promise it'll work :) --[[User:Ulviirala|Ulviirala]] 06:25, 27 May 2010 (UTC)
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