Difference between revisions of "Demise spells"

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High-end weapon enchants castable only on weapons at over 70 [[ql]] that increase the chance to hit the designated being.<br>
 
High-end weapon enchants castable only on weapons at over 70 [[ql]] that increase the chance to hit the designated being.<br>
 
Their effects are countered or lessened by [[Vynora's Touch]], [[Fo's Hand]], [[Magranon's Shield]] and [[Libila's Scale]].
 
Their effects are countered or lessened by [[Vynora's Touch]], [[Fo's Hand]], [[Magranon's Shield]] and [[Libila's Scale]].
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Demise spells are known to increase [[Combat rating]] by a flat value of 2.
  
 
=== Requirements ===
 
=== Requirements ===

Revision as of 07:12, 23 September 2008

Main / Religion / Spells / Demise spells

Description

High-end weapon enchants castable only on weapons at over 70 ql that increase the chance to hit the designated being.
Their effects are countered or lessened by Vynora's Touch, Fo's Hand, Magranon's Shield and Libila's Scale. Demise spells are known to increase Combat rating by a flat value of 2.

Requirements

The demise and their counter spells can be cast only on an item of a ql greater that 70.
They are NOT stackable.

Demise spells

Increases the hit chance against designated group of beings, they are NOT stackable. The increase in the hit chance is not very high , around 5% to 10% extra.

Increases the chance to hit followers of Libila.

  • Animal's Demise: available to Priest/Priestess of Magranon, Vynora, and Libila at 43 faith.

Increases the chance to hit animals.

  • Selfhealer's Demise: available to Priest/Priestess of Magranon, Vynora at 41 faith and Libila at 40 faith.

Increases the chance to hit trolls and other regenerating creatures.

Increases the chance to hit dragons and defense vs attack from them (parrying). Only works on weapons over QL70.

Increases the chance to hit followers of Fo.

Increases the chance to hit followers of Magranon.

  • Human's Demise: available to Priest/Priestess of Vynora at 60 faith and Libila at 61? faith.

Increases the chance to hit humanoids. (Humans, trolls, goblins and similar.)

Protection spells

Protects players against it's corresponding demise spell by charging items with a countereffect. They are available to the followers of their respective deity at 30 faith.