Player status effects are the individual conditions a player is assigned based on his/her interactions with the physical world. These range from conditions to do with hunger, to buffs from potions or trinkets to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
* Hurting Defensive/Aggressive - Triggered when taking damage through Bonuses obtained by using the individual fighting or from fall damagestances (See [[Fighting]]). Lowers walking speed slightly Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is suspected known to give a slight attack speed debuffincrease strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
* Energetic - No known effect. Occurs when close to starving or after drinking [[Tea]].
* Unstoppable Exhausted - Triggered from drinking 0% stamina. Movement slows to a [[Potion | potion]] or using a [[Farwalker amulet]]crawl below 2% stamina. Gives a huge speed increase and renders the player immune Suspected to fall damage for a short period halve hit/parry chance if fighting with this condition.* Faithful/Lawful - Indicator of timeyour current 'doctrine' in Wurm. Also removes walking speed debuff from hurting* Famished - 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.
* Full - Above 85% food. Suspected skillgain increase.
* Hungry - Below 30% food. Slowed stamina regeneration rate.
* Famished Hurting - Triggered when taking damage through fighting or from fall damage. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.* Parched - 0% foodwater. Slowed Thirst greatly reduces stamina regeneration rate, incapable of doing laborious actions.* Sharp - Triggered from drinking a [[Potion | potion]]. Increases CR for 30 seconds.
* Thirsty - Below 30% water. Thirst greatly reduces stamina regeneration rate.
* Dry - Below 7.5% water. Thirst greatly reduces stamina regeneration rate.
* Parched - 0% water. Thirst greatly reduces stamina regeneration rate.
* Tired - Below 30% stamina.
* Unstoppable - Triggered from using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.
* Weak - Below 15% stamina.
* Exhausted - 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve hit/parry chance if fighting with this condition.* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.* Faithful/Lawful - Indicator of your current 'doctrine' in Wurm.
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
[[Category:Babel/P]]