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Talk:Wound

1,208 bytes added, 17:36, 19 November 2022
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The values for damage caused by the wounds given in this article are horribly out of date and inconsistent with other articles. I do not have enough data to edit the page so it can be used, but so far dam/3-6 seems to give an accurate value for the leak-through from natural healing. Requesting that if anyone has data to add that they do so. --[[User:Icedblood|Icedblood]] 15:14, 29 April 2012 (UTC)
== Randomly Worsening Open Wounds_Infected Edges ==By Dirk, 11/78/22
1) Infected Edges: Hole type wounds, and possibly other wounds, will randomly become worse with no event log indication. Examination will say something about the edges of the wound. I discovered this while skilling with a wound stabalized by a healing cover; all of a sudden the wound was getting worse. I "mined" some data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events.
1) Infected Edges: Hole and Cut type wounds, possibly others, will randomly become worse with no event log indication. This could affect how easily you're able to skill with a wound, and possibly cause death if you're afk or not paying attention. I "mined" data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events. Note this seems to have been around for a while as its mentoned in the gridin everything post.  2) Conditions I've seen so FarKnown Infected Edges Types
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-1)."
 
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-2)."
 
"You see a straight-through gaping hole with worryingly deep red edges at the chest. The wound is worsening (-2)."
2) Types of Wounds and Data Collection: Currently, I data exists only have data for "hole" wounds at the chest as those are the fastest to getusing thornbushes. A person I know has seen them for cuts as well. I get the initial wounds by walking through thorn bushes. All wounds were between 49 and 60 damage as this is the size I've been using for skilling. Wounds are initially stabalized by 6 potency healing coverw/o bandaging. All Infected Edges events were observed while skilling, and appear to be gotten random.  3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest continuous Infected Edges event I've observed lasted about 23 real life hours (8 hours logged in). Once you get an infection, the duration and whether it gets better or worse seems to be random and most of the infections I observed only got better.
The time between when you get the original wound and when an Infected Edges starts, also appears to be random; I've gotten them 10 mins after getting a wound and after several hours. Infected Edges have also been observed to appear and dissapear on the same wound 2 or 3 times over several real days.
3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest I've seen a wound with continuously infected edges was about 23 real life hours (8 hours logged in). Note these times are when I just happened to noticed it and examine. Once you get the infection, the duration and whether it gets better or worse seems to be random. The time between when you get the original wound and when an Infected Edges starts also appears to be random; I've gotten them 10 mins after getting a wound and after several hours.
4) Infected Edges Will Change Over Time: The Infected Edges condition can change between -1 and -2 (gets worse and/or better).
4) The Here's one example of an Infected Edges Change Over Timetimeline. Note this was both the longest and most varried event I recorded: The Infected Edges condition will also change between   -Infection started: after 4.5 hours in-1 and game with the original wound. Inspection showed: "worringly deep red edges (-2 (gets worse and/or better). "
Here's one example of an infected edges timeline. Note this was both the longest and most varried event I've recorded:
-Original wound obtained: ~21:00 Day 1 (10/31/22)
-Infection started: Day 2 after 4.5 hours in game with the wound. Inspection showed: "worringly deep red edges (-2)"
-8 minutes later: "faintly miscolored edges (-2)"
 
-9 minutes later: "faintly miscolored edges (-1)"
 -The next morning (Day 3) at 9am (11/2) it was still "faintly miscolored edges (-1)" -At 3pm Day 3 later that day it was back to "worringly deep red edges (-2)" 
-6 minutes later it was "faintly miscolored "-1)"
-By 9p it was still "faintly miscolored "(-1)"
-After that I didn't examine it again and my toon died at 2am the next morning (Day 4, 5 hrs later) while I as afk.
-By 9p it was still "faintly miscolored "(-1)" (8 hours infected in-game at this point) -After that I didn't examine the wound again and my toon was killed at 2am the next morning (5 hrs later) while I as afk.  5) Curing It: In most cases I've observed, the infection has gone goes away eventually on its it's own. The time it takes to cure itself appears to be random. It is removed if you sacrafice a rare item to get to full health and upon deathcompletely heal the wound. I donIt't currently have data on s not known whether applying a bandage will help cure the Infected Edges condition. Using a Life Transfer (LT) weapon will lower the damage of the wound but the condition Infected Edges will remain until .  6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the wound names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is completely healeda worse version that hasn't been seen yet. I haven == Wound Training == ''Increasing Action Timer''t : You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a LT wep thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see if how many points the condition wound is removed before geting better or worse by. A -3 wound will be frozen by a 6 potency cover. ''Skill Specific Wounds'': Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/ '''List of wound is completely healed.skill pairs:''' Upper/Lower Back: body strength (confirmed) Neck: chanelling (confirmed) R/L Hand: first aid (confimed) Chest: climbing (confirmed) R/L Underarm: archery Leg/Foot: walk speed Head: mind logic Face: mind speed
Left arm: shields
6) SpeculationStomach: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" suggests to me there is a worse version that I havent seen yet.?
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