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Guard tower

342 bytes removed, 14:09, 30 September 2025
→‎Creating: corrected time at which the location is determined
== Creating ==
* At 25 masonry skill, with 8ql bricks and 18ql clay, the chance to start a guard tower is roughly 44%.
* You cannot create a guard tower inside a building. Failing to start or continue, the material(s) used will be damaged.* You cannot create a guard tower inside a building.
* Guard towers take up one tile, but will overlap about half a tile in a 3x3 tile area around the central tile.
* When attaching the last piececreating, make sure you are facing the tile you wish the tower to be created on. Guard towers can be rotated by the creator, so the initial rotation doesn't matter. They cannot be pushed or pulled.* Guard towers must be situated at least 50 tiles apart on Freedom servers, can't be constructed in all four directions. If a tower is more than radius of 50 tiles from of another on one side, but not on others, you will not be able to build thereguard tower.
** Error message when too close: {{event|inline|You can't continue the tower now; another tower is too near.}}
** Towers on PVP may be built minimum 150 tiles from another kingdom, or 60 tiles if you are within your own kingdom.
== Influence on PVP Servers==
A tower will create at least 60 tiles of kingdom influence, unless it is at the edge of opposing territory. There are also "hidden zones." Hidden zones are areas that mysteriously increase the influence radius of an altar or tower by an unusual amount. Hidden zones are most commonly found on mountains or sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence and sometimes up to 100 tiles on a tower's influence.
== Destroying ==
*Guard towers can be destroyed with a weapon, only by the builder of the tower or if it is on deed where permissions allow it.
*Mayor can bash Guard tower without having 21 [[body strength]]
*'''Warning: The builder has the chance to destroy a tower in one hit.'''
== Notes ==
*When created the tower will be assigned a name in the form of "Creator name" "Random number", the name is not unique so multiple towers can have the same name.
*Tower guards attack players of an enemy kingdom automatically.
*A guard tower that is on a deed will also attack [[KoS]] players, assisting any [[Spirit Templar|spirit templars]] that the deed may have.
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