|name={{PAGENAME}}
|image=Charcoal pile.png
|examine=A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.
|active=[[kindling]]
|passive=[[log]] (24 kg)
* 2x [[pile of dirt]]
|result=*'''{{PAGENAME}}''' (0.10 kg)
|skill=Coal-making}}
== Description ==
''A large kiln-like structure made from logs covered in dirt. The purpose is to turn the logs into tar and charcoal.''
A '''Charcoal charcoal pile''' is a large [[coal-making]] structure made from [[log]]s and [[pile of dirt|dirt]] and lit up with a [[kindling]]. When it burnslit, it slowly creates produces [[charcoal]], [[tar]], and [[ash]].
== Creating Creation == * The [[quality]] of the [[kindling ]] affects the chance of creating a charcoal pile.* The maximum quality of a coal charcoal pile is limited by the average quality of the raw materials. * The [[coal-making]] skill, however, affects how much each added ingredient actually adds contributes to the pile's quality.* It A charcoal pile uses 1 [[kindling ]] and 1 [[log ]] to create. * Piles Charcoal piles cannot be created or continued inside a [[house]] and .* Charcoal piles cannot be improved.* The last [[log]] added determines the wood type of the pile.
== Usage ==
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory.
* Once lit, the pile will produce charcoal, tar, and ash of the initial quality of the pile. Production of these materials occurs whenever a decay tick increases the pile's damage. These products can then be removed at any time without harm to further production.
* The pile will burn for one to six real-life days until it reaches 100 damage. At this time, the pile will disappear and all remaining products will form an item pile on the ground.
* The higher the quality of the pile, the higher the quality of its products and the longer the pile will burn, hence more items produced as well:
Battlepants* After finishing the pile, light it with [[steel and flint]] while carrying [[kindling]].* Once lit, the pile produces [[charcoal]], [[tar]], and [[ash]] based on the initial quality of the pile.* Production occurs whenever a decay tick increases the pile' test s damage.* Produced materials can be removed at any time without harming further production.* A charcoal pile will burn for one to six real-life days until it reaches 100 damage.* When the approximation of pile quality reaches 100 damage, it disappears and number of produceall remaining products form an item pile on the ground. * 29Higher quality piles produce higher quality items and burn longer, producing more items.75ql birchpile produced 17 charcoals * 56Light charcoal piles as soon as possible. Unlit piles will quickly start to take "invisible" damage until lit, at which point the damage becomes visible.58ql birchpile produced 30 charcoals * 46Products are produced with the effective quality of the pile at the time of lighting.01ql walnutpile produced 25 charcoals Battlepants' test for the approximation of pile quality and number of produce:
* Light as soon as possible29. Unlit piles will quickly start to take "invisible" damage until lit, which is when the damage then becomes apparent75 QL birch pile produced 17 charcoals.* 56. Products are then 58 QL birch pile produced with the effective quality of the 30 charcoals.* 46.01 QL walnut pile at the time of lightingproduced 25 charcoals.
== Notes ==
* A single [[charcoal]], [[ash]], and [[tar ]] is produced at each decay tick.
* Wood type affects production:
** Cedarwood piles burn slower due to their decay tick mechanic, but produce the same amount as a non -special wood typetypes.** Oakenwood piles produce more materials as because they take less decay per tick and thus therefore have more ticks.** Walnut Piles piles give a 10% bonus on to the quality of the items it producesthey produce.
** Other wood types have no effect on burn time or charcoal production.
* The last log added determines the wood type of the pile.* Making 20 piles from discovery without sleep bonus will net give around 24 Coalcoal-making Skillskill.* Per testing, decay of items produced by the charcoal pile will start in approximately 2 to 3 days if left inside the active, producing pile. Removal of * Removing produced items and then placement placing them back inside, however, may nullify remove this decay-free period.* It is possible to create a rare charcoal pile. * A rare charcoal pile will then burn slightly longer and has the ability to can randomly produce a number of rare [[charcoal]], rare [[ash]], and rare [[tar]].* Charcoal piles cannot be improved.* All charcoal piles fully and completely occupy one tile and, despite .* Despite wood type, all charcoal piles visually appear the same.
[[Category:Containers]]
[[Category:Babel/C]]