[[CDB|Main]] / [[:Category:Meditating|Meditating]]
== Description ==
The '''Path of Knowledge''' is one of the paths you can join by [[meditating]].
The == Path of Knowledge is one of tiles ==Knowledge path tiles are usually found beside water and sand. Generally they are quite close to the paths you can join by [[meditating]]shore, but some have also been found in deep waters.
You should be able to create your own knowledge path tile by flattening a low area close to open water, creating some sand tiles and pave some tiles near by. Once planted, test each tile to see if it''Usually found s "special" as the Knowledge Tile does not have to be in the center. If the area is disturbed , the special tile may vanish, and must be recreated, and may show up in a different spot than before. As with all paths, meditating on flat tiles beside water the tile gives the message "This is indeed a special place" after meditation is complete, and sand. Some shows that you have also been found in deep watersa special tile that belongs to a path.''
== Bonus ==
Gained at level 4
You get the option on creatures and players. You are only able to use this option once every 20 18 hours.
Using the ability on a creature gives information similar to this:
Normal stamina regen true.
Kingdom is Freedom Isles, leader is none, hitched to none.
Rank=1000, Max Rank=1000
Not busy doing anything.
Adolescent fat Haltchaser targets none, and fights none.
Gained at level 9
You gain this option as an extension to the Level 1 ability: "You feel the skills of creatures". Since this is an extension to the Level 1 ability the same cooldown applies as well.Using the Level 1 ability gives some additional information:
...
Affinity in skill Yoyo
she is carrying 92 kgs in inventory and 11 kgs equipped.
Battle rank: 1000
Note: You cannot see the affinity of a player who has not yet discovered their affinity. (Checked with Shejack 13/10/11)
==== No skill loss ====
Gained at level 11
All skillgains are permanently increased by 25%, with the exception of Fighting skilland Faith. Characteristics will also gain this boost.
==== Recall Home ====
Gained at level 12
You get the option on your Body (in your inventory). This will instantly teleport you back to the token at your deed. </p>* <p> Can be used once every 12 hours. <br/> This cooldown is lowered by 1 hour for every level past 12.* It only works if you have been part of the village for more than 24 hours.* Only transports the player character; any mount, cart or boat is left behind.
''You close your eyes and let your spirit fly home.''
==== Final Breath ====
Final Breath deals wounds to the head of the opponent.
The damage inflicted is affected by armorarmour.
You sharpen your thoughts into a shining arrow of energy with which you assault Zombie.
Final Breath has a 2 hour cooldown.
== Questions Titles==The decision has been made to remove these spoilers.In case you are found spreading the answers or questions encountered on the meditation paths in any way {| border="1" cellpadding="3" cellspacing="2"! Level! Skill !! Path of Knowledge Titles|- be it via chat, web page or forums, be prepared to be reset to level | 0 on it.| 15 || Uninitiated|-| 1| 15 || Initiate|-| 2| 15 || Eager|-| 3| 15 || Explorer|-| 4| 15 || Sheetfolder|-| 5| 15 || Desertmind|-| 6| 20 || Observer|-| 7| 30 || Bookkeeper|-| 8| 40 || Mud-dweller|-| 9| 50 || Thought Eater|-| 10| 60 || Crooked|-| 11| 70 || Enlightened|-| 12| 80 || 12th Hierophant|-| 13| 90 || 13th Hierophant|-| 14| 90 || 14th Hierophant|-| 15| 90 || 15th Hierophant|-| 16| 90 || 16th Hierophant|}
==Questions & Answers==
The answers used to for the path questions can be found [[Meditating_answers#Path_of_Knowledge|here]].
[[Category:Meditating]]