A ''A sturdy one-masted merchant ship with a flat bottom.'cog''' (is a medium difficulty [http://en[ship]] used for travel and transporting cargo.wikipediaIt requires fewer sails but more wooden materials than the [[corbita]] and is harder to create.org/wiki/Cog_%28ship%29 Wikipedia Entry])
A medium difficulty ship, One advantage of the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into placed in the [[crows crow's nest]], giving them a great high view of the surrounding area.
Cogs are great useful merchant ships as because they are a large size, not overly difficult to build , and as a result inexpensive to buyoften less expensive than larger vessels. They are good for long journeys but are impractical for short hopstrips, especially in light winds.
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.== Vessel details ==
== Vessel details ==* Requires 22 [[mind logic]] to command.*Passengers: 1 Captain + captain and 8 crew.*Maximum speed: 33.22 km/h (, solo, with a [[gale]] in the back)*Maximum speed: 35(?) km/h (full crew)from behind.*Hold Capacitycapacity: 50916 29 [[Container|volumelarge crate]] units (67 rafts). Weight(kg) has no effect on this. *The Hold's item count is limited to 100. If more is needed, use containers like See [[small barrel#Loadable items]]s or and [[raft#Useful quantities]]sfor more information.* Creature cage capacity: 6.* Minimum passable depth: 20 dirt. *Size: ~ approximately 5 tiles long and 2 tiles wide.*Height: approximately 40 dirt from water level to deck(?) , and ~ approximately 170 dirt from waterlevel water level to the top. == Notes == *64Ships with a [[quality]] of less than 10 cannot be commanded.5 kg of dye is required ** This includes ships whose [[damage]] percentage would calculate to paint bring the quality below 10, such as a cog12 quality ship with 17 damage.*Requires 20 dirt water depth* Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.* The quality of each [[keel section]] affects the creation chance.* Ships cannot be hauled up ladders. == Loadable items ==
==Total Components==Depending on your skill you may have to create extra [[keel section]]s and other components''List is a work in progress.* 311x [[hull plank]] (11x for [[stern]])* 10x [[belaying pin]]* 210x [[tenon]] (10x for [[stern]])* 420x [[peg]]s (20x for [[stern]])* 8x [[thick rope]]* 1x [[large mast]] (for [[large square rig]])* 1x [[square sail]] (for [[large square rig]])* 8x [[cordage rope]] (for [[large square rig]])* 2x [[small tackle]] (for [[large square rig]])* 4x [[large tackle]] (for [[large square rig]])* 4x [[iron ribbon]]s (for [[crows nest]])* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])* 1x [[shaft]] (for [[rudder]])* 4x [[keel section]]* 60x [[deck board]]* 50x [[tar]]* 2x [[oar]]* 4x [[mooring rope]]''
==Notes==*Ships with a [[quality]] of less than 10 cannot be commanded. **This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.*The quality of each of the keel sections affects the chance of being created.*Keel sections can be improved (Carpentry items) before attempting assembly''Tested.''