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Wurm Server Release Notes 2020

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==[https://forum.wurmonline.com/index.php?/topic/181892-patch-notes-30dec20/ 201230] Patch Notes 30/DEC/20==
* New: Added inventory icons for checker board and checker piece
* New: Imbues should now be able to be used on Northern Freedom Isles servers.
* Bugfix: Fixed being unable to embark vehicles on bridges
* Bugfix: Fixed runes not working to increase the resource quality – vein quality should now be properly affected by the 10% bonus
* Bugfix: Fixed new gathering formulas not using the Epic curve properly
* Bugfix: Fixed new mining quality calculation not being applied properly for meteorites and gems
* Bugfix: Fixed a server crash issue
 
==[https://forum.wurmonline.com/index.php?/topic/181867-patch-notes-29dec20/ 201229] Patch Notes 29/DEC/20==
* New: Added a craftable variant of the checkerboard
* New: Rifts, Runes, and Imbues are now enabled on the Northern Freedom Isles
* Change: Checkers Boards will now fit on more tables.
* Change: Source Spring Rework
** Source springs will now respawn periodically around servers with a finite amount of source.
** Springs disappear once the source is collected from them.
** Current source springs and fountains will also stop regenerating source in them and will disappear once empty of source.
** Underground source springs that spawn upon breaking cave walls will now spawn more often.
* Change: You must now be on the same floor level as the vehicle in order to embark it.
* Change: Gathering Runes and Imbue rework for woodcutting and mining
** Gathering Runes add +10% to the base quality, but that is capped at your skill level.
** Imbues now add a bonus of up to 25% of the difference between the resulting quality and 100 at 100 imbue power. This can exceed your gathering skill.
** The rune bonus is applied before the imbue bonus.
** A breakdown of the imbue formula can be found here: https://forum.wurmonline.com/index.php?/topic/181865-imbue-rework-formula
** This only applies to woodcutting and mining
* Bugfix: Removed duplicate message when taking items from Bulk Storage Bins and Crates
* Bugfix: Fixed issue causing you to not be able to fight back when a hostile creature on deed targeted you first.
* BugFix: Particle effect will no longer remain visible after picking up the Checkers Board.
 
 
==[https://forum.wurmonline.com/index.php?/topic/181732-patch-notes-23dec20/ 201223] Patch Notes 23/DEC/20==
Ho ho ho!
 
Santa is here with his yearly gifts for all premium Wurmians! Simply speak with Santa at any starter town, or build your own Christmas tree to find a gift underneath!
This gift won’t stay around forever, available from 3 pm server time on the 23rd until 12pm on the 31st of December!
Patch notes:
 
* Change: You can no longer bury corpses on deeds where you cannot terraform. Requires terraforming village role permission.
* Change: Wool items may now be used to bandage wounds, functioning identically to cotton items.
** The master cape, like kingdom robes, may now be used to bandage wounds an infinite number of times.
** Some unique items, such as newbie items and anniversary gifts, are now unable to be used as bandages, to prevent accidental destruction.
* Change: Player disease will no longer worsen if there are no other players or creatures present on the same tile.
** Players will now be slightly less likely to catch disease, and when a player is diseased, it will heal slightly more quickly when healing, and worsen slightly more slowly when worsening.
* PvP Change: You now need to wait 2 minutes on PvP servers after combat to be able to use /stuck.
* Bugfix: Light Tokens will now properly decay on deed, inside forges.
* Bugfix: Creature tile position is now saved when hitching, this should help solve hitched creatures getting diseased for no reason.
* Bugfix: Removed repeated text from summon soul question popup.
* Bugfix: Wrath of Magranon will no longer deal damage on villages outside raid windows
* Bugfix: No longer possible to lead more creatures than intended by using karma to summon creatures
* Bugfix: Roaming depot will now show its light at the proper time
* Bugfix: Marks shop swap deity will always give proper alignment for your new god and is no longer blocked for mayors when not changing kingdom also.
* Bugfix: Traitor missions will now properly trigger when there is also a kill x mission of the same creature.
* Bugfix: Single server Valrei instances will now properly give out prizes to the winner on completion of a scenario.
* Bugfix: When entering or leaving a cave creatures following will now always enter your layer and no longer get stuck on a different layer than you.
==[https://forum.wurmonline.com/index.php?/topic/180797-patch-notes-09nov20/ 201109] Patch Notes 09/NOV/20==
* Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to.
* BugFix: Animals that cannot be ridden untamed, will now properly kick occupants when they become untamed.
* BugFix: Equipping and removing armour now only cancels spells/archery actions as intended.
* BugFix: Moving armour around inside your inventory will no longer cause actions to be cancelled.
* BugFix: Pets will now follow movement orders even when wearing a saddle.
* Change: Players can once again become diseased and contribute to disease like other creatures.
* Change: Humid Drizzle will now cure disease on players, and Heal will cure disease in addition to curing wounds.
* BugFix: Killing an avatar on pve servers will now generate a new mission.
 
PvP Changes:
 
* BugFix: Pvp CA Help should now function as intended
* PvP Change: The marks shop deity transfer will now allow you to change kingdoms to swap to deities from other kingdoms.
** Note: This still requires you to be eligible for a kingdom transfer, such as not having changed to recently, not being a king, not being a champion, and not being a village mayor. This is available on all PvP servers.
* PvP Change: Roaming Depot Tweaks:
** A new depot will now spawn 38 hours after the last is captured.
** Depots can now be picked up on pendulums at the same range as battle camps.
** Depot light will now show up after 6 hours.
** Depots now have a chance to drop the cosmetic items that past depots dropped.
** Looted depot items now have a more random quality over 75.
** Depots now requires at least 40 fight skill to claim its contents.
** Fixed “depo” to “depot” in comments and in-game/logging text
* PvP Change: Battle Camp Hota Tweaks:
** After capture battle camps will display location information like before in the village info section where they are listed.
** Pendulum range restored to former distance when finding battle camps.
** The time between battle camp spawns has been increased to 70 hours after the last win.
* PvP Bugfix: Defiance Valrei Fixes
** Guiding deities on defiance valrei will now properly have them move to that tile.
** Finishing missions on defiance valrei will now lower the move timer on deities.
* PvP Change: Returned humid drizzle to its own spell resistance group for PvP servers
 
==[https://forum.wurmonline.com/index.php?/topic/180538-patch-notes-29oct20/ 201029] Patch Notes 29/OCT/20==
* Added an option to the game settings (Graphics tab) that allows to disable seasonal event visuals. This must be set from the launcher settings before starting the game.
* Tweaked chances of Halloween drops.
* Creature spawns on Harmony should now be fixed.
* Fixed the demon helm not being improvable.
 
 
 
==[https://forum.wurmonline.com/index.php?/topic/180362-patch-notes-23oct20/ 201023] Patch Notes 23/OCT/20==
* To compensate for downtime and instability at the Steam launch, all accounts have been awarded 10 hours of sleep bonus (to a maximum of 10 hours)
* Change: Rite spell favor pool requirements changed
** Adjustments have been made to allow for more regular casts of global ritual spells on smaller and less populated servers, while also keeping their frequency at reasonable levels on servers where they are cast more often:
** The base favor needed by a deity in order for players to cast a ritual spell has been lowered significantly.
** Any casts of a ritual within the past 8 months will increase the favor needed by the deity to cast the ritual again.
** The more recent the casting of a ritual, the more favor it will add to the amount required.
** The indications of deity favor given at sermons (such as “Fo is brimming with power”) will accurately reflect the favor the deity currently needs on that server, at the time of the sermon.
* New: Added 100 Scythe title
* New: Mail windows now show the weight of each item being sent or received.
* New: Missions have been added to the Northern Freedom Isles
** Change: Pending favor is added to current favor at a slightly faster rate, to better compete with the new shorter sacrifice timer.
** Sacrificing a creature will now add to the pending favor pool in the same manner as sacrificing items.
** There is a delay of 10 minutes between sacrificing an item/creature and the pending favor pool decaying when not actively adding to your favor. The decay rate is also significantly slower, but increases over time.
** (PvP) Pending favor is no longer added to current favor with enemies in local.
** The “Get Price” action can now be used on an altar, telling the player how much favor the altar’s god would give for the items inside.
* Bugfix: You can no longer sacrifice an animal while it’s being led by someone else.
* Bugfix: Fixed Holy Crop and Rite of Death not affecting all suitable areas properly
* Bugfix: Adding items to bulk storage (crates, bulk storage bins, etc.) will always result in a bulk item of at least 1.0 QL even if the item being added is of lower quality.
* Bugfix: Creatures should respawn properly again on Harmony
** Note: The creature counts may take some time to come back up as the creatures respawn.
Client changes
* Feature: Tile detail setting set to the lowest option will now hide the random rocks on dirt and grass.
PvP Changes:
* The Valrei International included a patch note regarding shaker orbs not working when used on the surface. This change has been reverted to ensure it can still be used to collapse entrances.
* Weapons/Armour/Toolbelts/Horse gear will increase in quality up to 75 much quicker when improving them to speed up people gearing groups for pvp after a loss.(Defiance Only)
* Roaming Depo(Defiance Only)
** Same spawn rules as battle camps.
** Will announce when it spawns on twitter/event tab.
** Will first spawn with no indication of where it is, after 5 hours of not being claimed it will give off the effect from the old depo to better help locate it.
** You claim the loot with a 5 minute action on the depo, after which the depo will vanish until it respawns again.
** Spawns 26 hours after the last one vanishes.
*** Claim Reward
*** 3 lumps of adamantine or glimmersteel(picked randomly)
*** 5 sleep powders.
*** 2 75QL horse sets(Shoes/Saddles).
**** Chances these sets will come with varying degrees of WOA precast on them.
* Upgraded Chest Loot(Elevation/Defiance)
** The first person to open a rare chest spawn after it spawns will receive between 1-3 hours of sleep bonus depending on the loot roll of the chest.
* Hota Changes(Elevation/Defiance/Chaos)
** 6 battle camps spawn at the same time all over the map with no location information anymore.
** First to 4 captures wins.
** First to capture a camp after spawning receives a few pieces of moon metal. Captures after will not give any more.
** Happens 40 hours after the last event finished.
** Your kingdom is alerted in event tabs when an enemy kingdom steps onto a battle camp, it will not say what kingdom but will say which battle camp. This message cannot happen more than once every 30 minutes.
** Building inside battle camps when you have it claimed still provide all the protections from before.
** Pendulums will still help find them but will have the range at which they do adjusted to make them a bit harder to find.
* Increased raid windows for deeds over 50 tiles long in size to 8 hours to give more time to raid larger deeds. Safe zones/deeds smaller than 50 tiles stay unchanged.
* Scorn no longer heals non tamed creatures.(All Servers)
* Tangle weave cooldown reduced to 60 seconds/ favor cost reduced back to 15.(All Servers)
* Shield bash will have a separate easier roll to just cancel actions that may be interrupted along with the roll to stun.(All Servers)
* Equipping or unequipping a piece of armour will cancel any spells/archery actions currently being cast.(All Servers).
* Increased healing resistance again.(All PvP Servers)
* Aggressive non domestic/zombie creatures you kill will have a chance to give out an item when killing them. (Defiance Only)
** Will more commonly be sleep powder, but can sometimes be a random high quality weapon also.
** The chance for this will be dependent on the CR of the creature and will be an uncommon drop.
** This will not happen inside the safe zones or on settlements.
* NFI Pvp/Pve servers now share sleep bonus and titles.
* Valrei scenarios have been added to Defiance.
* Defiance will be running it’s own Valrei map
* Winners can receive a mixture of items different to the Epic scenarios
* Shaker orbs
* Resurrection stones
* Seryll lumps
PvP Bug Fixes
* Graves no longer sink on water.
* Recall corpse now has a 15 min cooldown after death for defiance.
* Legendary creatures on defiance now drop 3 res stones in replacement of tomes.
* Barding speed reduction made more consistent.
* PvP Bugfix: BattleCamps can no longer spawn on cave openings or mine doors.
 
==[https://forum.wurmonline.com/index.php?/topic/179713-patch-notes-28sep20-%E2%80%93-favor-sacrifice-rework/ 200928] Patch Notes 28/SEP/20 – Favor Sacrifice Rework==
 
* Changes to item sacrificing:
** Change: The time required to sacrifice at an altar has been cut in half, from 30 seconds to 15 seconds.
** Change: When sacrificing items, any Favor that would overfill your current Favor bar will instead be added as pending Favor, which you will receive gradually over time.
** Pending favor will still drain when your Favor bar is full but at a much slower rate.
** Sacrificing items when your Favor bar is full will still result in gaining deed bonuses instead of Favor (or pending Favor).
** Your total amount of pending Favor is equal to five times your current Faith.
** You may view your current amount of pending Favor by hovering over the status effect icon with the mouse.
* Change: You can now portal to Defiance directly from the portal on the tutorial server
* Change: Creature spawning should now again be more distributed around the map
* Change: Defiance’s creature caps have been increased
* Change: Killing bred and zombie creatures no longer increases Bloodthirst’s power
* Change: Enabled back fatigue on Northern Freedom Isles servers – this was disabled temporarily since their launch
* Bugfix: King’s coffers on Northern Freedom Isles should again function properly (and give out rare coins during foraging and other actions)
* Bugfix: Fixed Valrei mission items spawning in predictable places in certain cases
* Bugfix: You can no longer sacrifice an animal while it’s being led by someone else
* Bugfix: Fixed a permission issue making the “Drink” action on water containers use the take item permissions
* Bugfix (PvP): Battle camps can no longer spawn on cave openings or mine doors
 
==[https://forum.wurmonline.com/index.php?/topic/179167-patch-notes-11sep20/ 200911] Patch Notes: 11/SEP/20==
* Client changes (new UI only):
** New: Reintroduced missing functionality to the fight window – it should now properly show special moves, stance difficulty and stun status
** New: ‘Filter’ Items has been added to the containers listed below. This is not available on the old UI.
*** Bulk storage bin
*** Food storage bin
*** Small crate
*** Large crate
*** Crate rack
*** Bulk container unit
** Change: Fight window was reduced in size
** Change: Chat tabs will glow now when they have new messages, to bring more attention to it
** Change: Skill tracker background can now be toggled with a right-click option
** Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory
** Change: Width of QL and DMG inventory columns was decreased
** Bugfix: Fixed “Repeat action” bind not recording actions in certain cases
** Bugfix: Fixed misaligned input boxes in manage merchant screen
** Bugfix: Reduced text size on small status effect icons
** Bugfix: Fixed skill tracker options window appearing too small and requiring resizing
* New: A /balances command has been added.
** Using /balances in a chat window will display the following balances in your event window:
** Bank balance
** Marks balance
** Rift points if greater than 0
** Jackal points if greater than 0
* Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously.
* Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below)
* You can only drink an item if you have permissions to take it, or if it’s in a locked container you have permission to access.
* Note that water is still totally exempt from permissions (no change here).
* For example, a player can drink from a well full of water regardless of any deed or building permissions being applied.
* PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation.
* Change: Doubled the chances to become king on Defiance
* Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors.
* Bugfix: Karma summoned creatures can no longer be bred.
* Bugfix: Floating tabs with members list will now update properly when you move in and out of local.
* Fixed: Some piles of seeds were using the tool box graphic.
* Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype)
 
==[https://forum.wurmonline.com/index.php?/topic/178555-patch-notes-26aug20/ 200826] Patch Notes: 26/AUG/20==
* Change: When enemies are in local, disembarking vehicles and mounts will place you directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only)
** Note: We'll work with feedback on this issue to address it further if necessary.
* Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only)
** Note: No dragon or hatchling has been killed yet on Defiance.
* Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only)
* Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures.
* Shortly after this update, failed PayPal payments will be reconciled. Purchasing through PayPal currently works as usual and should have no delay.
 
==[https://forum.wurmonline.com/index.php?/topic/178114-patch-notes-18aug20/ 200818] Patch Notes: 18/AUG/20==
* Change: Creatures will now respawn in the areas where there’s few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out.
* Bugfix: Fixed issues causing client to silently and randomly disconnect from the server.
* Bugfix: Creatures should no longer migrate north.
* Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.
 
==[https://forum.wurmonline.com/index.php?/topic/177941-patch-notes-15aug20/ 200815] Patch Notes: 15/AUG/20==
* Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats.
* Change: Creatures hitched to the same vehicle or hitching post will no longer contribute to each other’s disease counter. This should prevent animals attached to the same hitching post or a wagon from becoming diseased.
** For now, players will no longer become diseased or contribute to other creatures becoming diseased.
** Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts.
* Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons
* Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters.
* Bugfix: Fixed surface prospecting showing wrong vein quality.
* Bugfix: Fixed issue with teleporting not cancelling actions.
* Bugfix: Non-English Help channels will now show CA colours properly.
* Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.
==[https://forum.wurmonline.com/index.php?/topic/177724-patch-notes-11aug20/ 200811]Patch Notes 11/AUG/20==
n the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed.
While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.
 
While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue.
To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.
 
We will continue to monitor the situation and make changes if necessary.
 
 
In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.
 
If you are in the HOTS kingdom your deity will be swapped to Libila.
 
* Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
** For up to two links there is no skillgain penalty.
** For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
** We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
* Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
* Bugfix: Favor regeneration frequency is no longer affected by server lag.
 
==[https://forum.wurmonline.com/index.php?/topic/177654-patch-notes-10aug20/ 200810]Patch Notes 10/AUG/20==
* Change: More server optimizations to reduce lag during high player counts
* Change: Added a profanity filter to names during character creation
* Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag
* Bugfix: Fixed buggy human zombies being erroneously respawned
* Bugfix: Fixed items disappearing from the crafting window if their material type changes
* Bugfix: Fixed decoration items taking damage in containers on deed
* Priest changes (these changes affect all servers):
** Fixed bug allowing more than intended priest links at one time
** When linking you are now given a debuff that reduces your favor regen by 5x – this will also last for 15 minutes after you break a link
** The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20
** This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update.
 
==[https://forum.wurmonline.com/index.php?/topic/177518-patch-notes-08aug20/ 200808]Patch Notes: 08/AUG/20==
* Change: Spearfishing tweaks
** Reduced difficulty of catching fish with a spear
** Spearing your own foot is now less likely and results in less damage
* Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared.
* Bugfix: Fixed sleep bonus running too slow and too fast due to server lag.
** Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) – https://www.wurmpedia.com/index.php/Cooking#Benefits
* Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item
 
==[https://forum.wurmonline.com/index.php?/topic/177429-patch-notes-06aug20/ 200806]Patch Notes 06/AUG/20==
* Change: Maximum Archery skill that you can gain by using an archery target was increased to 45.
* Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.
** Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.
==[https://forum.wurmonline.com/index.php?/topic/177386-patch-notes-05aug20/ 200805]Patch Notes 05/AUG/20==
* New: Added separate Russian and German help chats in addition to the general Non-English one. Those can also be toggled from the Profile menu, and are detected by your client’s system language.
* New: Added a Tutorial Help channel spanning all of Haven (both the tutorial and portal area)
* More server lag optimizations have been done, and we have several more improvements for that in the works.
* Change: Allow bow skills to be trained to 30 even when 40 archery.
* Change: Destroy Grave has been renamed to Loot Grave to help avoid confusion on what it does.
* Bugfix: The open option on player graves has been removed.
* Bugfix: Language-specific chat toggles will now save properly when re-logging
 
==[https://forum.wurmonline.com/index.php?/topic/177264-patch-notes-03aug20/ 200803] Patch Notes 03/AUG/20==
* Quality of artifacts on Defiance has been set to 75QL. This will be tweaked as the server progresses.
* Added a notification window on village transfer mentioning current citizens.
* Fixed Religious Advisor NPC requiring alignment to convert, as regular conversions no longer needed it.
* Fixed being able to world drag items too heavy for you.
* Possible fix for inventory items going invisible until a relog – let us know if this is still an issue.
*
==[https://forum.wurmonline.com/index.php?/topic/177115-patch-notes-1aug20/ 200801] Patch Notes 1/AUG/20==
* More server lag optimization.
* New: Added a new chat tab – Non-English Help.
** Intended just for game play questions and looking for group, we’ll monitor the chat and decide if it needs more changes.
** Regular chat rules apply (other than the English only rule)
** The Non-English Help chat tab can be enabled and disabled via an option in Profile settings. It should also auto-detect the local client’s language and use it to open the chat tab for certain languages as well.
* Change/Bug Fix: Village guard limit on Defiance has been reduced to 5.
** Any villages with more than 5 will have them removed and refunded the hiring cost to village upkeep shortly after the server comes back up.
* Change: Default alliance permissions will now be the same as default non-citizen permissions
* Bug Fix: Actually fixed blurry world maps on low graphical settings.
* Change: Re-added the ‘Disable cursor when UI is hidden” option to the new settings window.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176965-patch-notes-30jul20/ 200730] Patch Notes 30/JUL/20==
* Fixed invisible inventory items.
* Marks Store moonmetal lumps on the Northern Freedom Isles cluster have been temporarily disabled.
** Marks Store on Defiance will be enabled back shortly after the update.
* Fixed referrals still being granted for purchases – expect a WSA about the referral situation soon. Referrals and the free 2 silver are now no longer granted for any store purchase.
 
 
==[https://forum.wurmonline.com/index.php?/topic/176923-hot-fix-29jul20/ 200729] Hot Fix 29/JUL/20==
 
* Fix for invisible inventory items.
 
==[https://forum.wurmonline.com/index.php?/topic/176883-patch-notes-29jul20/ 200729] Patch Notes 29/JUL/20==
** Longsword will be quality 25.
* Change: Follower deity bonus changes listed below:
** The name of the deity you follow will now appear in your skill list next to the Religion catagory category heading.
** '''Fo'''
*** +15% skill gain to Nature & its sub skills, Healing & First Aid, and Cooking & its sub skills.
**** Automatically targets your most severe wound, like healing spells.
**** Sets corpse as “butchered”, so there is a choice between this and butchering products.
**** When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer Mind stealer enchantment.
**** 10-minute cooldown timer.
*** '''Rite of Death'''
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