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Personal merchant

36 bytes added, 13:59, 20 September 2024
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
 
== Description ==
''Merchant_<name> is here selling items on behalf of <player>.''
== Contract ==
* You can buy a personal merchant contract from a trader the [[Silver shop]] for 8 [[silver coin]]s.
* Merchants trade ownership when the contract is traded.
* You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining on the merchant will stay on the merchant for the new owner once the merchant contract is traded.
== Placing ==
* A merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]].
#Assure that there are no other creatures occupying the tile on which you plan to place the merchant.
#Right-click the Personal merchant contract in your inventory and select 'Manage traders'.
*'''Price modifier''' is the value he will apply to the price; default is 1.4 times the "Get Price" amount.
*If you set specific prices on items, those prices will be used regardless of other settings.
*If you see that the amount of money has increased in the "Sold" columns, you can then go to your merchant to collect the available money. *'''Note that the merchant takes a 10% cut of all sales. '''
=== Changing prices ===
* To dismiss a merchant, for instance, to get rid of it, to move it somewhere else, or to designate a new name to it, check the "Dismiss" box, then click "Send".
:'''NOTE:''' A dismissed merchant's will insist that you collect items and money will disappear, so make sure coin from their inventory before they agree to take them all out beforehandbeing dismissed.
==== Forced dismissing ====
* If you don't log in to the same server as the merchant for 3 months (90 days), the merchant may leave or be forced to leave with all the items and coins in his/her inventory.
* If the merchant has been empty of inventory for 3 months (90 days), it will disband.
* If the owner of a merchant is no longer registered in the Wurm system, it will disband.
* A disbanded merchant will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months.
* If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]].
* Merchants have the same inventory settings as players: if it decays in a player's inventory, it will also decay the same way in a merchant's inventory.
[[Category:Game mechanics]]
[[Category:Economy]]
[[Category:Babel/P]]

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