1) Infected Edges: Hole and Cut type wounds, possibly others, will randomly become worse with no event log indication. This could affect how easily you're able to skill with a wound, and possibly cause death if you're afkor not paying attention. I "mined" data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events. Note this seems to have been around for a while as its mentoned in the gridin everything post.
3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest continuous Infected Edges event I've observed, lasted about 23 real life hours (8 hours logged in). Once you get an infection, the duration and whether it gets better or worse seems to be random and most of the infections I observed only got better.
The time between when you get the original wound and when an Infected Edges starts, also appears to be random; I've gotten them 10 mins after getting a wound and after several hours. Infected Edges have also been observed to appear and dissapear on the same wound 2 or 3 times over several real days.
6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is a worse version that hasn't been seen yet.
== Wound Training ==
''Increasing Action Timer'': You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see how many points the wound is geting better or worse by. A -3 wound will be frozen by a 6 potency cover.
''Skill Specific Wounds'': Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/
'''List of wound skill pairs:'''
Upper/Lower Back: body strength (confirmed)
Neck: chanelling (confirmed)
R/L Hand: first aid (confimed)
Chest: climbing (confirmed)
R/L Underarm: archery
Leg/Foot: walk speed
Head: mind logic
Face: mind speed
Left arm: shields
Stomach:?