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Wild growth

48 bytes added, 15:22, 8 February 2025
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# Right-click a tile
# Select ''Spells'' > ''Wild growth''
 
==Range==
* The range affected by the [[spell]] is determined by the power of the cast (up to 4 tiles radius)
* Higher [[Channeling]] will increase the chance it hits more [[Tile]]s.
** [[Link]]ing with another [[Fo]] [[priest]] increases the range but makes the [[spell]] harder to cast.
==Notes==
*Gives the same chance of increased crop yields as tending the field with a rake does.
*The range affected by the spell is determined by the power of the cast (up to 4 tiles radius)*[[Tree]]s and bushes are set one growth step up, fresh planted sprouts take around 4 casts to get the tree/bush to mature*[[Trees]] and bushes fresh planted and grown in [[season]] '''do not''' yield a [[harvest]].
*Cutting a sprout and casting '''Wild growth''' has a high chance to give the tree/bush a sprout again
**This is highly useful to get a lot of sprouts if the area is dense filled with the same type of tree/bush
**Note: If casting on deed, it is recommended that you are a villager of that deed. Otherwise you may receive the following message "You are not allowed to affect the hedges in [settlement name]."
*When casting on the center tile to affect hedges in the 3x3 area, the hedges on the NW tile borders will be affected while the SE will not.
* Higher channeling will increase the chance it hits more tiles.* Linking with another priest increases the range but makes the spell harder to cast
* Trees and bushes go through 15 stages and each cast will advance them one stage. Taking a sprout will retreat a tree back one stage and [[Forestry#Pruning|pruning]] will retreat the tree to very old.
* Shriveled trees do not replant themselves, a grass tile results, when wild growth advances their age.
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