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Guides talk:Wurm mapping

1,123 bytes added, 23:02, 30 May 2018
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Ostentatio moved page Talk:Wurm mapping to Guides talk:Wurm mapping without leaving a redirect: Player-made guide (possibly outdated)
the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift(or lower actually) tiles at intersections? [[User:Stika 1|Stika 1]] 01:20, 4 August 2008 (CDT)
the mine tiles are a bit more tricky, its still a 4x4 tile ------------------------------------------------------------------------------- I don't have very good guides for caves really, but there it shouldn't be to hard. Mine tiles are 9 points you can lower in basicly the same as on the one tileoutside, so i drew a 4x4 square make the floorplan of it and then quartered itadd lines straight up for the ceiling and connect them all, both across or you could draw the line up and diagonally use the follow me tool and drag the floor up to give me 8 parts per tilethe top of the line up. Is it possiblt to lift tiles at intersections? - [[Userplayer:Stika 1beastenator|Stika 1Beastenator]] 01:20, 4 August 8th 2008 . 15:53 (CDTGMT) --------------------------------------------------------------------------------could you expand on how to make the slopes please, from doing exactly what you said nothing happens, on furthur trials and errors it will move the corner but only in 2d space- ie wont raise or lower along blue axis- I'll work something out but from your guide - it won't work as written - perhaps there is another move tool you mean or your missing a step somewhere, ty for making guide anyway the grid worked well but I see there is a sandbox tool to make grid a bit more automatically but I think that would mean alot of editing of the guide :)

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