==Wound Types==
Each wound is displayed with its type, which is usually related to how the wound was suffered. Wound type will allow or prohibit what healing may be used. Wounds can generally be treated with bandaging, healing covers, or spells and exceptions are noted below.
* Bite. Inflicted by many animal, bites are treated normally.
* Bruise. Inflicted by mauls and clubs, or by many animal attacks. In addition to normal treatments, bruises may also be treated with [[farmer's salve]].* Burn. Inflicted by lava and lava creatures, burns can also be inflicted with some enchanted weapons. Treated normally.
* Cut. Inflicted by sharp weapons such as axes and treated normally.
* Hole. Inflicted by stabbing weapons and similar animal attacks. Treated normally.* Water. Suffered when character begins drowning (moving in water after stamina is gone), all water damage will stack as a single wound. It can only be treated by getting out of the water and waiting a short amount of time, or by magical healing.* Poison. Inflicted by specially enchanted weapons or similar magical effects. Poison wounds can only be treated with [[farmer's salve]] and magical healing.* Infection. Inflicted by specially enchanted weapons or similar magical effects. Infected wounds may worsen more rapidly (or heal slower), but can be treated normally.* Internal. Inflicted by [[drakespirit]]. Cannot be bandaged. Can be healed with [[farmer's salve]], [[healing covers]] and by healing spells ([[Fo]] [[priest]]).
==See also==