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Affinity

2,319 bytes added, 18:19, 3 August 2023
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An '''affinity''' is a bonus to skillgain in a given [[skillComplete DB|Main]] or / [[characteristic:Category:Game mechanics|Game Mechanics]]./ '''{{PAGENAME}}'''
Each character == Description ==An '''affinity''' is created with one random affinitya bonus to skill gain in a given [[skill]] or [[characteristic]].
Additional affinities may Each character is created with one random affinity. Skills for which you have an affinity can be gained seen by killing other players an asterisk symbol (*) next to their name in combat, providing the following conditions are met:* The opponent must skills window. (Note that players that have an affinity* Both players involved must be not been [[premium]]* Both players involved must be members of rival [[deed|deeds]] (enemy [[kingdom|kingdoms]] on will not see the Epic cluster or opposing alliances on the Chaos serverasterisk indicating their affinity).It == Effect ==The effect on experience gain is possible to gain 10% per affinity, stacking up to five 5 times. == Cooking Affinities ==Eating prepared foods give temporary affinities in , from a few seconds to many minutes, depending on the difficulty and quality of the dish. The skill the affinity is for varies for each meal and for each skill this wayplayer. Rare meals will give +10% longer affinities, supreme +40%, and fantastic +90%. This is the only way to gain  See [[cooking]] for more than one affinityinformation.
Skills for which == Acquiring New Affinities==If you have an affinity can be seen by an asterisk symbol (*) next to their name lose all your affinities, you will get a new one in the skills window. Note that if you have not unlocked that particular a random skill yet, by using it, it will not show up even if you have an affinity for itin a undetermined amount of time ranging from a day to several months.
The effect on experience Through the methods below, it is possible to gain is 10% per affinity, stacking up to 5 times. It would be reasonable to assume that the maximum possible skillgain accrued from five affinities (at the maximum stack) would be in the range of 50%for each skill.
An ===PvP Gained Affinities===Killing other players in combat has the chance to award an affinity in main , providing the following conditions are met:* The opponent must have an affinity* The opponent must have at least 20 [[Fightingfighting]] skill does not seem after death* Both players involved must be [[premium]]* Both players involved must be members of rival [[kingdom|kingdoms]]* Affinity will go to random attacker instead of the "max attacker". If the chosen attacker already has at least 2 more affinities in the chosen skill than the killed player (before the affinity is lost), they will only have any effecta 50% chance to gain the affinity. If they do not gain the affinity, another random attacker will get the chance instead. If no permanent affinity is gained, except when skilling up a week long timed affinity will be awarded to a random attacker instead. The killed player still loses the affinity.* All other attackers will gain a timed affinity (1-2 days duration) in the skill of the lost affinity.* [[Champion_player|Champions]] will now lose an affinity on death even if it is their only affinity.* If a killed player doesn't drop an affinity (due to 20 with only having one, or none as a [[Champion_player|champion]], a practice dollrandom timed affinity between 3-6 hours will be given to all attackers.
If you lose your affinity, you ===Randomly Gained Affinities ===*When using a skill premium characters will get have a new one chance to gain an affinity in that skill upon a random successful skill in around check. *On average once every 2 hours, a character will open a weeks 15s window of timewhere every successful skill check will have a chance to gain an affinity in that skill. (This only occurs e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)*The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.*If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.*This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.*There is a single slightly higher chance to get a skill affinity which has been lost)over characteristics.
===Random Affinities from the Marks Shop===* A random affinity can be purchased from the [[Marks shop]] for 10000 marks. This gives you an untradeable affinity token. [[Category:MiscGame mechanics]]
[[Category:Babel/A]]
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