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Animal husbandry

922 bytes added, 19:13, 29 November 2018
m
Changing time of wurm links to wurm universe
*Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.
 
===Notes===
*Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
== Shearing ==
* Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].
* [[Wool]] bundles drop to ground, not to are put directly into your inventoryupon shearing.
** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
 
===Notes===
* Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
* Shearing can not be done while mounted.
== Breeding ==
**If too hungry or low on fat animals can die when giving birth.
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
*Tamed animals who are pregnant can lose the baby if they go offline when you do.
*Neither animal should be of same gender.
*Both animals should be of the same species.
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
*Pregnancy times varies from 5-11 Wurm [[TimeWurm Universe|weeks]], regardless of species. **Examining the animal will show the remaining Wurm weeks days left until birth. eg. ; for example, {{event|inline|She will deliver in about 4days.}} One This is approximately 4 days, or 4 [[Wurm Universe|Wurm week is about 21 RL hoursweeks.]]
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
*The horse name is determined at birth, the traits are determined at breeding.
*The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
*Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
===Messages===
=== Traits ===
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. Inbreeding adds a chance that bad traits will appear.
*The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.
Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.
Examining an animal will show traits if one has the required skill level. See the chart below for skill values required in succesfully examining and actually seeing specific traits present in an animal.
{| class="wikitable"
|-
!22
!11.68)
|It is a tough bugger || Withstands more damage
|-
!23
!12.25)
|It has a strong body || Bonus to maintaining top speed
|-
|-
!43
!unk24.50|It has been corrupted. || Can be removed by a Fo, Vynora or Magranon priest using BlessGrazes on [[mycelium]] instead of grass <sup>4</sup>
|-
!83
!58.77
|Bred in captivity || Informational, will not count toward the max number of traits.
|}
* <sup>2</sup> Traits may be removed by casting [[Genesis]].
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.
=== Inbreeding ===
Inbreeding occurs when an offspring is bred with either of its parents or a sibling. It's typically Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. There is a chance to add extra negative traits to animals bred with their parents, which won't count towards the regular trait limit.
If Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.  '''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. HoweverThe game, however, the game still keeps track of who the parent was. Therefore, killing the parents of sibling horses and breeding them will still count as inbreeding.
== Caring ==
**You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.
**A list of all the animals cared for may be listed by using the command ''/caringfor''
 
==[[Titles]]==
[[Category:Babel/A]]
[[Category:Skills]]
[[Category:While_moving]]
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