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Animal husbandry

1,775 bytes added, 19:37, 21 March 2019
Speed traits confirmed by Budda to work the same in WO as in WU. Adding info based on this knowledge
Grooming is the main activity which gives animal husbandry skill.
*Activate a [[Grooming grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour. ===Notes===*Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
== Shearing ==
Shearing is the other main another activity which gives animal husbandry skill.
*Activate a [[Scisorsscissors]] and select ''shear'' while from the right-clicking click menu on a [[sheep]].* [[Wool]] bundles are put directly into your inventory upon shearing.** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
===Notes===* Wool bundles drop to ground Shearing can be done while moving, so long as you do not inventory. Sheared wool weight seems to vary move too far away (two tiles) from the tile you are currently working on age currently observed: Adolescent - 0.2kg / Young - 0.3kg / Aged - 0.4kg / Old - 0.5kg / Venerable - 0* Shearing can not be done while mounted.6kg
== Breeding ==
===Notes===
*Neither animal should be hungry.
**Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
**If too hungry or low on fat animals can die when giving birth.
*Animals can have miscarriages which may kill the mother with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriages.
*Tamed animals who are pregnant can lose the baby if they go offline when you do.
*Neither animal should be of same gender.
*Both animals should be of the same species.
*Some animals require [[Tame|taming]] before being led, ; this does not apply to the second animal.<!-- *Males will only breed once every 45 real minutes regardless of outcome.-- commented this for now as there could have been a silent change or bug -->
*Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
*Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.*[[Age]] is a factor in breeding: Juvenile animal types ([[calves]] or , [[foal]]s , [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals.(Horses will breed at 25 rl days old)*Pregnancy times varies from 5-11 wurm Wurm [[TimeWurm Universe|weeks]], regardless of species. **Examining the animal will show the remaining wurm weeks days left until birth. eg. ''; for example, {{event|inline|She will deliver in about 4''*Animals can have miscarriages which may kill the mother with no offspring spawneddays. Starving, off-deed}} This is approximately 4 days, or on-deed below 15 ratio are known as the reasons for miscarriages.*If too hungry or low on fat animals can die when giving birth4 [[Wurm Universe|Wurm weeks.]]
*Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
*Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
*The horse name is determined at birth, the traits are determined at breeding.
*The horse's color from birth is determined based on 1/3 by a combination of the mother's color, 1/3 by the father's color, and 1/3 by randomchance, similarly to traits.*Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
===Messages===
; {{event|inline|'''''animal'' shys away and interrupts the action''' }} : breeding has failed, the male will not breed again for 45 real minutessome time.; {{event|inline|'''''animal'' is not in the mood''' }} : the male will not breed again for some time.<!-- Changed the 45 real minutesminute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information.-->
=== Traits ===
Bred animals have a chance of gaining traits, enhancements or deformities. Animals may have multiple traits, those can be seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. Inbreeding adds a chance that bad traits will appear.
*The breeder's Animal husbandry affects the minimum and maximum number of traits that will appear in a horse. The maximum number of traits you can breed into one animal is currently 8 at 80+ skill.**At lower levels, breeding animals with traits will generally result in around AH skill/10 amount of traits. i.e. 5 traits + 5 traits with 30 AH will most often result in 3 traits for the new animal, however there is some level of RNG and it is possible to obtain 4 and 5 traits from breeding at this level.
Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.
Examining an animal will show traits if one has the required skill level. === Inbreeding === Inbreeding occurs when an offspring is bred with either of its parents. It's typically unavoidable See the chart below for skill values required in small herds but after 3 generations the requirement to inbreed will be removed; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding. There is a chance to add extra negative succesfully examining and actually seeing specific traits to animals bred with their parents, which won't count towards the regular trait limit. Some players have observed that deceased parents will not count towards the inbreeding check at the time of birth. "I have often used it as a method of breeding, to kill the old parents when I had too many horses that had a parent present in common. After the parents are dead, you can breed and get normal horses. Leave the parents alive and you get lots of bad traited animals." [http://forum.wurmonlinean animal.com/index.php?/topic/65441-split-off-from-animal-congestion-fix/page__st__20#entry643716 Source] === Trait list ===
{| class="wikitable"
|-
!22
!11.68)
|It is a tough bugger || Withstands more damage
|-
!23
!12.25)|It has a strong body || Bonus to maintaining top speedmounted weight limit
|-
!24
!12.82
|It has lightning movement || Randomly increases Major speed for a short durationboost
|-
!25
!13.40
|It can carry more than average || Less penalty Major bonus to speed due to high loadmounted weight limit
|-
!26
!13.98
|It has very strong leg muscles || Less penalty to Minor speed due to slope|-!27!14.56|It has keen senses || Increased aggression range or possibly harder boost, bonus to tame <sup>1</sup>mounted weight limit
|-
!27
!14.56
|Keen sense of loyalty It has keen senses || Stays tamed longer or possibly harder Able to tame sense when on a water tile <sup>1</sup>
|-
!28
!30
!16.33
|It seems overly aggressive || Goes into frenzy Random chance to bite when attacked emoted at <sup>2</sup>
|-
!31
!16.93
|It looks very unmotivated || Seldom uses speed boosts <sup>1</sup> Major penalty to mounted weight limit <sup>2</sup>
|-
!32
!41
!23.19
|It has a certain spark in its eyes || Unknown Lives 50% longer than normal|- See !43!24.50|It has been corrupted. || Grazes on [[Talk:Animal_husbandry#Certain_Spark_in_its_eyes|talk pagemycelium]] instead of grass <sup>14</sup>
|-
!83
!58.77
|Bred in captivity || Informational, will not count toward the max number of traits
|}
* <sup>2</sup> Traits may be removed by casting [[Genesis]].
* <sup>3</sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
* <sup>4</sup> [[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.
 
=== Inbreeding ===
 
Inbreeding occurs when an offspring is bred with either of its parents or a sibling. Inbreeding has an increased chance to pass bad traits if the parents have bad traits, but does not inherently create a bigger chance for bad traits in the offspring. Inbreeding may be unavoidable in small herds; it's advised to seek neighbours to begin a herd if one wishes to avoid inbreeding.
 
Inbreeding does '''not''' occur past 1 generation. You can breed grandchildren of the same grandparents together with no inbreeding penalty.
 
'''Important note:''' if an animal's parent is dead, the parent's name will no longer show up on examining the creature. The game, however, still keeps track of who the parent was.
== Caring ==
To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for''. If you start caring for that The life of the animal this message after the venerable stage will appear:be indefinite.
;If you start caring for that animal this message will appear: {{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}} The number of animals you may care for is determined by your Animal husbandry skill level.*1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry. The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.
=== Notes ===
* Hostile creatures must be tamed first before they can be cared for.
* The total number of animals which may be cared for is limited by the animal Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 creatures.*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 Animal husbandry skill a player can care for 5 animals.}}
*Non-premium players can only care for 1 animal.
*The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:
;{{event|inline|You no longer care for the one creature you used to.}}
*To stop caring for a specific animal right click the animal and select 'care for'.
**You can also stop caring for a specific animal by right clicking on your inventory or body, then ''Manage>Animals''.**A list of all the animals cared for may be listed by using the command ''/caringfor'' 
==[[Titles]]==
[[Category:Babel/A]]
[[Category:Skills]]
[[Category:While_moving]]

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