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Animal husbandry

1,557 bytes added, 28 February
m
Rare draft trait doesnt let you ride 44 slope, it lets you ride 43 slope
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}
== Description ==
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
** At AH skill level 40, you will be able to players can see exactly when the an animal will can be available for groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}} ==Fly catching==*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming again, to catch [[fly|flies]] from them.**Flies can be used as fishing [[bait]]
==Shearing==
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
** Shearing can not be done while mounted.
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.
 
==Breeding==
* To breed, lead one animal with a [[rope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.
**If too hungry or low on fat animals can die when giving birth.
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.
** Tamed animals who are pregnant can lose the baby if they go offline when you doThe creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.
** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species.
*** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]
** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer.
*** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}}
*** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}
*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}
*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}
** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
** The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
** Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
 
=== Inbreeding ===
**Inbreeding will now cause the max point value to be divided by 1.5.
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.
* Traits fall into several categories:
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals.
**Output: These traits increase results from butchering output, shearing, and milking.
**Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits.
 
===Inspect Animal===
*The ‘Inspect animal’ ability is gained at 10 Animal Husbandry skill.
*Players can see information about if an animal is hungry, breedable, and/or groomable.
*Use ‘Inspect animal’ on bred creatures to see traits.
**This displays all traits of a creature that you can see with your Animal Husbandry skill level. It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can be groomed again, or whether a creature is hungry, or age of the creature.
**Players seem to be able to see when the animal is hungry, breedable, and groomable at an AH level below 50.*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.  
{| class= "wikitable sortable"
!! width="50"| Category !! width="200" | Trait name !! width="200" | Effect!! width="50" | Base Skill ([[Epic]] Curve Skill) !! width="50" | Value
| ''It seems extremely tame''
| Aggressive animals become passive
| ? < 43 (24.50)
| 0
|-
| ''It seems more friendly''
| Easier to tame
| < 38 34 (18.76)
| 5
|-
| ''It looks more friendly than normal''
| Less likely to be attacked by aggressive creatures when tame
| ? 48 (27.89)
| 15
|-
| ''It seems especially loyal''
| keeps loyalty to its tamer longer, loses less when taking damage
| ? 49 (28.59)
| 20
|-
| ''It seems stronger than normal''
| Carry weight bonus
| < 42 32 (17.54)
| 0
|-
| '''Draft, Rare'''
| ''It seems more nimble than normal''
| Increased maximum rideable slope <ref name="nimble"> Adds 3 Increases rideable slope from 40 to the maximum drivable slope43. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref>| ? 32 (17.54)
| 0
|-
| ''It has strong legs''
| Carry weight bonus
| < 39 38 (21.26)
| 20
|-
| ''Bred in captivity.''
| Informational, will not count toward the max number of traits
| < 53 (31.544)
| 0
|-
| ''It seems immortal''
| Will never die as if cared for
| < 35 29 (15.74)
| 0
|-
| Grazes on [[mycelium]] instead of grass <ref name="corrupt">[[Bless]]ing the animal with a [[Libila]] [[priest]] will create this trait, and blessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.</ref>
|43 (24.50)
|0
|-
| Miscellaneous
| ''It looks unusually strong and healthy.''
| Has a higher resistance to disease
|40 (22.54)
| 10
|-
| ''It has a certain spark in its eyes.''
| Lives 50% longer than normal
|41 (23.19)g
| 10
|-
| ''It has a slow metabolism''
| Eats half as much as a normal animal
| ~ 45 (25.84)
| 10
|-
| Miscellaneous
| ''It seems looks stationary''
| It will stay put as if saddled
| <50(29.29)
| 10
|-
| ''It looks extremely sick''
| Has a very slim chance to pass away when it receives a hunger tick <ref name="genesis">Traits may be removed by casting [[Genesis]].</ref>
| ? < 50
| 5
|-
| ''It seems shabby and frail'' <ref name="genesis"/>
| Reduces output of resources such as milk and wool
| < 2042 (23.84)
|5
|-
| ''It seems to dislike steep terrain'' <ref name="genesis"/>
| Decreases ridable slope
| < 4443 (24.50)
| 5
|-
|-
| Negative
| ''It is unusually strong -willed.'' || Will stop being led at random <ref name="genesis"/>
|32 (17.54)
| 5
| ''It seems to pick stuff up''
| Chance to dig something up when eating, drops items on the ground
| < 38 37 (20.63)
| 5
|-
| ''It seems vibrant''
| Increases the output of resources
| < 4946 (26.52)
| 5
|-
| ''It seems prize winning''
| Gives better products when butchered
| < 42 35 (19.38)
| 10
|-
| ''It gives more resources''
| Increases output of resources such as wool and milk
| < 39 33 (18.15)
| 10
|-
| ''It looks plump and ready to butcher''
| Gives more products when butchered
| < 42 36 (20.00)
| 20
|-
| ''It is unbelievably fast''
| Always on speed bonus similar to hell horses
| < 51(30.00)
|0
|}
== Caring ==
* To prevent venerable animals Venerable creatures from dying of old age they may be cared ''Cared for''. The creature will then live indefinitely at the Venerable stage.   '''To care ''Care for an animal''''' a creature, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the "Venerable" stage. * If When you start caring ''Caring for that animal '' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
* The number of animals you may care for is determined by your Animal husbandry skill level.* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.* Hostile creatures must be tamed first before they can be cared for.* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player character is unable to care ''Care for '' more animals creatures this message will appear:;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 x creatures.}} The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character. * Non-premium players can only care 1 creature may be ''Cared for '' plus 1 animaladditional for every 10 points in the Animal husbandry skill.* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks ''(for a total adjusted Max of 12.)''  '''To stop caring''' for a specific creature right click the creature and select ''Care for''. You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage>Animals''. The chat command ''/stopcaring'' will stop the player from caring for all animalscreatures. This message will appear:;{{event|inline|You no longer care for the one creature you used to.}}* To stop caring  '''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill. If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for '' but the character may not change or initiate a specific animal right click the animal and select new ''Care for'' until they re-premium.  '''NOTES'''  ''care Care for'' does '''NOT''' stop the creature dying from causes other than Old Age.Miscarriage, starvation, disease, or violence (from starving beasts, legendary beasts, or general combat if Tamed).  ** You Hostile creatures must be tamed first before they can also stop caring be ''Cared for '' or branded.* The corpse of a specific animal by right clicking on your inventory or body, then ''Manage>AnimalsCared for''creature can be hovered over with the mouse to see the creature's cause of death.** A list of all the animals cared creatures ''Cared for '' may be listed by using the command ''/caringfor''
==Skills & Characteristics==
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