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Animal husbandry

290 bytes added, 28 February
m
Rare draft trait doesnt let you ride 44 slope, it lets you ride 43 slope
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}
== Description ==
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}
 
==Fly catching==
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.
**Flies can be used as fishing [[bait]]
==Shearing==
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
** Shearing can not be done while mounted.
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.
==Breeding==
**Inbreeding will now cause the max point value to be divided by 1.5.
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.
* Traits fall into several categories:
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals.
| '''Draft, Rare'''
| ''It seems more nimble than normal''
| Increased maximum rideable slope <ref name="nimble"> Increases rideable slope from 40 to 4443. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref>
| 32 (17.54)
| 0
|-
| Miscellaneous
| ''It seems looks stationary''
| It will stay put as if saddled
| 50 (29.29)
== Caring ==
* To prevent venerable animals Venerable creatures from dying of old age they may be cared ''Cared for''. The creature will then live indefinitely at the Venerable stage.   '''To care ''Care for an animal''''' a creature, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the "Venerable" stage. * If When you start caring ''Caring for that animal '' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
* The number of animals you may care for is determined by your Animal husbandry skill level.* 1 animal may be cared for plus 1 additional for every 10 skill in Animal husbandry.* The corpse of a cared-for animal can be hovered over with the mouse to see the animal's cause of death.* Hostile creatures must be tamed first before they can be cared for.* The total number of animals which may be cared for is limited by the Animal husbandry skill of the player. If the player character is unable to care ''Care for '' more animals creatures this message will appear:;{{event|inline|You may not care for any more creatures right now. You are already caring for 1 x creatures.}} The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character. * Non-premium players can only care 1 creature may be ''Cared for '' plus 1 animaladditional for every 10 points in the Animal husbandry skill.* if premium expires1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22, 500 Marks ''(for a total adjusted Max of 12.)''  '''To stop caring''' for a specific creature right click the number of cared creature and select ''Care for''. You can also stop caring for slots staysa specific creature by right clicking on your inventory or body, you just canthen ''Manage>Animals''t care for any new animals until you re-premium . * The chat command ''/stopcaring'' will stop the player from caring for all animalscreatures. This message will appear:;{{event|inline|You no longer care for the one creature you used to.}}* To stop caring  '''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill. If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for '' but the character may not change or initiate a specific animal right click the animal and select new ''Care for'' until they re-premium.  '''NOTES'''  ''care Care for'' does '''NOT''' stop the creature dying from causes other than Old Age. Miscarriage, starvation, disease, or violence (from starving beasts, legendary beasts, or general combat if Tamed). ** You Hostile creatures must be tamed first before they can also stop caring be ''Cared for '' or branded.* The corpse of a specific animal by right clicking on your inventory or body, then ''Manage>AnimalsCared for''creature can be hovered over with the mouse to see the creature's cause of death.** A list of all the animals cared creatures ''Cared for '' may be listed by using the command ''/caringfor''
==Skills & Characteristics==
52

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