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Animal husbandry

668 bytes added, 13 April
m
Reworded the statement about what deaths caring for prevents because it didn't make sense. And there was no context to why the other types of deaths were listed after the first sentence. →‎Caring
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}
== Description ==
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}
 
==Fly catching==
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.
**Flies can be used as fishing [[bait]]
==Shearing==
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
** Shearing can not be done while mounted.
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.
==Breeding==
**If too hungry or low on fat animals can die when giving birth.
** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.
** Tamed animals who are pregnant can lose the baby if they go offline when you doThe creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.
** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].
** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.
**Inbreeding will now cause the max point value to be divided by 1.5.
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.
* Traits fall into several categories:
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals.
| ''It seems extremely tame''
| Aggressive animals become passive
| ? < 43 (24.50)
| 0
|-
| ''It seems more friendly''
| Easier to tame
| < 38 34 (18.76)
| 5
|-
| ''It seems stronger than normal''
| Carry weight bonus
| < 42 32 (17.54)
| 0
|-
| '''Draft, Rare'''
| ''It seems more nimble than normal''
| Increased maximum rideable slope <ref name="nimble"> Adds 3 Increases rideable slope from 40 to the maximum drivable slope43. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref>| ? 32 (17.54)
| 0
|-
| ''It has strong legs''
| Carry weight bonus
| < 39 38 (21.26)
| 20
|-
| ''It seems immortal''
| Will never die as if cared for
| < 35 29 (15.74)
| 0
|-
| ''It looks unusually strong and healthy.''
| Has a higher resistance to disease
| < 3540 (22.54)
| 10
|-
| ''It has a certain spark in its eyes.''
| Lives 50% longer than normal
| < 3541 (23.19)g
| 10
|-
|-
| Miscellaneous
| ''It seems looks stationary''
| It will stay put as if saddled
| 50 (29.29)
| ''It seems shabby and frail'' <ref name="genesis"/>
| Reduces output of resources such as milk and wool
| < 2042 (23.84)
|5
|-
| ''It seems to dislike steep terrain'' <ref name="genesis"/>
| Decreases ridable slope
| < 4443 (24.50)
| 5
|-
|-
| Negative
| ''It is unusually strong -willed.'' || Will stop being led at random <ref name="genesis"/>
|32 (17.54)
| 5
| ''It seems to pick stuff up''
| Chance to dig something up when eating, drops items on the ground
| < 38 37 (20.63)
| 5
|-
| ''It seems prize winning''
| Gives better products when butchered
| < 35 (19.38 )
| 10
|-
| ''It gives more resources''
| Increases output of resources such as wool and milk
| < 39 33 (18.15)
| 10
|-
| ''It looks plump and ready to butcher''
| Gives more products when butchered
| < 38 36 (20.00)
| 20
|-
== Caring ==
* To prevent venerable animals Venerable creatures from dying of old age they may be cared ''Cared for''. The creature will then live indefinitely at the Venerable stage.   '''To care ''Care for an animal''''' a creature, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the "Venerable" stage. * If When you start caring ''Caring for that animal '' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
* If the character is unable to ''Care for'' more creatures this message will appear:{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}} The total number of animals you may care creatures subject to ''Care for '' is determined limited primarily by your the Animal husbandry skill levelof the character.* 1 animal creature may be cared ''Cared for '' plus 1 additional for every 10 skill points in the Animal husbandryskill.* The corpse of a cared-for animal can 1 additional ''Care For'' slot may be hovered over with purchased from the mouse to see the animal[[Loyalty program]] for 22,500 Marks ''s cause (for a total adjusted Max of death12.)''* Hostile creatures must be tamed first before they can be cared for.* The total number of animals which 1 additional ''Care For'' slot may be cared for is limited by purchased from the Animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:[[Silver store]] ;{{event|inline|You may not care '''To stop caring''' for any more creatures a specific creature right nowclick the creature and select ''Care for''.  You are already can also stop caring for 1 creaturesa specific creature by right clicking on your inventory or body, then ''Manage>Animals''.}}* Non-premium players can only care for 1 animal.* The chat command ''/stopcaring'' will stop the player from caring for all animalscreatures. This message will appear:;{{event|inline|You no longer care for the one creature you used to.}}* To stop caring  '''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill. If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for '' but the character may not change or initiate a specific animal right click the animal and select new ''Care for'' until they re-premium.  '''NOTES'''  ''care Care for'' does '''NOT''' prevent the creature from dying from any causes except old age. This includes deaths due to miscarriage, starvation, disease, or violence, whether from starving beasts, legendary creatures, or general combat, even if the creature is tamed. ** You Hostile creatures must be tamed first before they can also stop caring be ''Cared for '' or branded.* The corpse of a specific animal by right clicking on your inventory or body, then ''Manage>AnimalsCared for''creature can be hovered over with the mouse to see the creature's cause of death.** A list of all the animals cared creatures ''Cared for '' may be listed by using the command ''/caringfor''
==Skills & Characteristics==
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