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Animal husbandry

281 bytes added, 13 April
m
Reworded the statement about what deaths caring for prevents because it didn't make sense. And there was no context to why the other types of deaths were listed after the first sentence. →‎Caring
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Nature]] / '''{{PAGENAME}}'''
{{WIP| Due to the animal update this page is undergoing a lot of updates and maybe be incorrect for a bit.}}
== Description ==
Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s.
** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
** At AH level 40, players can see exactly when an animal can be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}
 
==Fly catching==
*A small bit of [[honey]] in a [[pottery jar]] can be used, on animals that require grooming, to catch [[fly|flies]] from them.
**Flies can be used as fishing [[bait]]
==Shearing==
** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
** Shearing can not be done while mounted.
*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.
==Breeding==
**Inbreeding will now cause the max point value to be divided by 1.5.
**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').
* Animal husbandry is only partially on the Epic [[curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). The actual value (numerical) is used for computing the number of traits you can breed.
* Traits fall into several categories:
**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals.
| '''Draft, Rare'''
| ''It seems more nimble than normal''
| Increased maximum rideable slope <ref name="nimble"> Increases rideable slope from 40 to 4443. Two hitched animals must have this trait to work with a vehicle (whether cart or wagon).</ref>
| 32 (17.54)
| 0
|-
| Miscellaneous
| ''It seems looks stationary''
| It will stay put as if saddled
| 50 (29.29)
== Caring ==
* To prevent venerable animals Venerable creatures from dying of old age they may be cared ''Cared for''. The creature will then live indefinitely at the Venerable stage.   '''To care ''Care for an animal''''' a creature, stand next to it, right click, and select ''Care for''. The animal will then live indefinitely at the "Venerable" stage. * If When you start caring ''Caring for that animal '' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
* '''Note'If the character is unable to '' Care for does '''NOT''' stop the animal from dyeing from another creature killing it if its tamed, mischarging or from starving to deathmore creatures this message will appear:{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}} * The total number of animals you may care creatures subject to ''Care for '' is determined limited primarily by your the Animal husbandry skill levelof the character.* 1 animal creature may be cared ''Cared for '' plus 1 additional for every 10 skill points in the Animal husbandryskill.* The corpse of a cared-for animal can 1 additional ''Care For'' slot may be hovered over with purchased from the mouse to see the animal[[Loyalty program]] for 22,500 Marks ''s cause (for a total adjusted Max of death12.)''* Hostile creatures must 1 additional ''Care For'' slot may be tamed first before they can be cared purchased from the [[Silver store]] '''To stop caring''' for a specific creature right click the creature and select ''Care for''.* The total number of animals which may be cared You can also stop caring for is limited a specific creature by the Animal husbandry skill of the playerright clicking on your inventory or body, then ''Manage>Animals''. If  The chat command ''/stopcaring'' will stop the player is unable to care from caring for more animals this all creatures. This message will appear:;{{event|inline|You may not no longer care for any more creatures right now. You are already caring for 1 creaturesthe one creature you used to.}}*  '''Non-premium players Premium''' characters can only care initiate ''Care for '' on 1 animalcreature regardless of their Animal husbandry skill.* if If premium expires, the number of cared ''Cared for slots stays, you just can't care ' creatures remains static. ''Cared for'' creatures remain ''Cared for any '' but the character may not change or initiate a new animals ''Care for'' until you they re-premium .  '''NOTES'''  * The chat command ''/stopcaringCare for'' does '''NOT''' will stop prevent the player creature from dying from caring for all animalsany causes except old age. This message will appear:;{{event|inline|You no longer care for includes deaths due to miscarriage, starvation, disease, or violence, whether from starving beasts, legendary creatures, or general combat, even if the one creature you used tois tamed.}} * To stop caring Hostile creatures must be tamed first before they can be ''Cared for a specific animal right click the animal and select 'care for'or branded.** You can also stop caring for The corpse of a specific animal by right clicking on your inventory or body, then ''Manage>AnimalsCared for''creature can be hovered over with the mouse to see the creature's cause of death.** A list of all the animals cared creatures ''Cared for '' may be listed by using the command ''/caringfor''
==Skills & Characteristics==
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