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Animal husbandry

9,023 bytes added, 13 April
m
Reworded the statement about what deaths caring for prevents because it didn't make sense. And there was no context to why the other types of deaths were listed after the first sentence. →‎Caring
== Description ==
''Animal husbandry'' allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new [[spawn]]s. ===Characteristics gained===Soul / [[Soul depth]]
== Grooming ==
* Grooming is a way to reduce the main activity which risk of disease in animals. It gives Animal Husbandry skill.** Activate a [[grooming brush]] and select ''groom'' while right-clicking on a groomable creature. This can be done to each animal once per hour.** Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.** At AH level 40, players can see exactly when an animal husbandry skillcan be groomed, e.g. {{event|inline|You can groom her again in 44 minutes.}}
==Fly catching==*Activate A small bit of [[honey]] in a [[Grooming brushpottery jar]] and select ''groom'' while right-clicking can be used, on a groomable creatureanimals that require grooming, to catch [[fly|flies]] from them. This **Flies can be done to each animal once per hour.used as fishing [[bait]]
== Shearing ==* Shearing is the other main another activity which gives animal husbandry skill.** Activate [[scissors]] and select ''shear'' from the right-click menu on a [[sheep]].** [[Wool]] bundles are put directly into your inventory upon shearing.*** Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.** Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.** Shearing can not be done while mounted.*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk using Inspect Animal.
==Breeding==*Activate To breed, lead one animal with a [[Scissorsrope]] (or any item should it be wearing a [[bridle]]) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.** Neither animal should be hungry.** Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.**If too hungry or low on fat animals can die when giving birth.** Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.** The creature ratio outside of deeds is always considered to be 10 which means more miscarriage and disease.** Both animals should be of the same species, except in the case of horses and donkeys. When breeding a female [[horse]] and male [[donkey]], the foal is a [[mule]].** Some animals require [[Tame|taming]] before being led; this does not apply to the second animal.<!-- *Males will only breed once every 45 real minutes regardless of outcome. -- commented this for now as there could have been a silent change or bug -->** Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.** [[Age]] is a factor in breeding: Juvenile animal types ([[calves]], [[foal]]s, [[lamb]]s, and [[seal cub]]s) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)** Pregnancy times varies from 5-11 Wurm [[Wurm Universe|weeks]], regardless of species. *** Examining the animal will show the remaining days left until birth; for example, {{event|inline|She will deliver in about 4 days.}} This is approximately 4 days, or 4 [[Wurm Universe|Wurm weeks.]]** At higher AH skill levels, examining the animal will show a more and more precise pregnancy timer. *** Below AH skill level 45, it shows e.g. {{event|inline|You make an educated guess that she will give birth in 2 days.}} *** At AH skill level 45, the timer becomes slightly more precise, e.g. {{event|inline|You predict she will give birth in 4 days.}}*** At AH skill level 50, the timer includes approximate hours, e.g. {{event|inline|You predict she will give birth in 6 days, 9 hours.}}*** At AH skill level 63, the timer becomes more exact, e.g. {{event|inline|You feel confident she will give birth in 5 days, 5 hours.}}** Breeding female animals with [[animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)** Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.** The horse name is determined at birth, the traits are determined at breeding.** The horse's color from birth is determined based on a combination of the mother'shear's color, father' s color, and random chance, similarly to traits.** Breeding can be done while right-clicking moving, so long as you do not move too far away (two tiles) from the tile you are currently working on a sheep.
* Wool bundles drop to ground not inventory. Sheared wool weight seems to vary on age currently observed: Adolescent - 0.2kg / Young - 0.3kg / Aged - 0.4kg / Old - 0.5kg / Venerable - 0.6kg
== Breeding = Inbreeding ===* Lead one animal Inbreeding occurs when an offspring is bred with a [[rope]] (either of its parents or any item should it be wearing a [[bridle]]) and approach the secondsibling.* When they are close enough together right click on Inbreeding has an increased chance to pass bad traits if the second animal and select the "Breed" option. ===Notes===*Neither animal should be hungry.*Neither animal should be of same gender.*Both animals should be of the same species.*Some animals require [[Tame|taming]] before being ledparents have bad traits, this but does not apply to inherently create a bigger chance for bad traits in the second animaloffspring.*Males will only breed once every 45 real minutes regardless of outcome.*Females will not breed while they are pregnant. Once the female gives birth, she will not Inbreeding may be unavoidable in mood for breeding for 24 real hours.*Animals do not have small herds; it's advised to be "fat" seek neighbours to breed, only "no longer interested in food" (when trying begin a herd if one wishes to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or cropsavoid inbreeding. *[[Age]] is a factor in breeding: [[calves]] or [[foal]]s will Inbreeding does '''not breed, neither will young/early adolescent animals.*Pregnancy times varies from 5-11 wurm [[Time|weeks]], regardless of species. *Examining the animal will show the remaining wurm weeks left until birth. eg. ''She will deliver in about 4''*Animals occur past 1 generation. You can have miscarriages which may kill breed grandchildren of the mother same grandparents together with no offspring spawned. Starving, off-deed, or on-deed below 15 ratio are known as the reasons for miscarriagesinbreeding penalty.*If too hungry or low on fat animals can die when giving birth.*Breeding female animals with [['''Important note:''' if an animal conditions|conditions]] such as [[Champion]] will provide a chance that the offspring will also have that characteristic. This chance 's parent is dramatically increased when breeding two animals with dead, the same condition together. (Two Champions for example.)*Breeding two animals with the same trait greatly increases the chance that the offspring parent's name will have no longer show up on examining the traitcreature.*The horse name is determined at birthgame, the traits are determined at breeding.*The horse's color from birth is determined based on 1/3 by the motherhowever, 1/3 by still keeps track of who the father, and 1/3 by randomparent was.
===Messages===
; {{event|inline|'''''animal'' shys away and interrupts the action''' }} : breeding has failed, the male will not breed again for 45 real minutessome time.; {{event|inline|'''''animal'' is not doesn't seem to be in the moodright now''' }} : the male will not breed again for some time.the animal may be hungry - feeding the animal will put it back in a breeding mood if this is the case<!-- Changed the 45 real minutesminute suggestion due to this thread: http://forum.wurmonline.com/index.php?/topic/112669-not-in-mood-cooldown-ah/ --- Need more information.-->
=== Traits ===* Bred animals have a chance of gaining traits, enhancements or deformitiessome positive, some negative, some neutral. Animals may have multiple traits, those can be as seen in the table below. All traits are put into the gene pool when breeding and those of the parents will increase the chance of the offspring having the same. Should both parents have the same trait the likelihood of the offspring gaining that trait is even higher. **The dominant category is picked from either the mother or the father randomly.**If neither parent has traits, all categories of traits receive a bonus to seed the initial traits.*The breeder's animal husbandry skill level affects the number of traits that will appear in a horse. Bred animals can also have no traits.**Traits have point values which influence their chance to pass on and how many traits a bred animal recieves. **Players are capped at their animal husbandry level's worth of points for creatures they have bred (80AH= 80 points of traits, for example).**Inbreeding adds will now cause the max point value to be divided by 1.5.**There is still a cap of 10 traits per creature (this does not include 0 point traits like ''bred in captivity'').* Traits fall into several categories:**Speed: These traits will increase the speed of a creature when riding on them. These traits do not affect the speed of hitched animals. **Draft: These traits will increase a creature’s carry weight. They will also now act as speed traits when hitched and give a speed bonus similar to having the speed traits.**Combat: These traits increase how tough a chance creature can be and how well it can fight.**Negative: These traits all have negative effects that bad are generally unwanted.**Output: These traits increase results from butchering output, shearing, and milking. **Miscellaneous: These traits don’t fit any other category. They may be positive or neutral traits will appear.
===Inspect Animal===*The breeder's ‘Inspect animal’ ability is gained at 10 Animal husbandry affects the minimum Husbandry skill.*Players can see information about if an animal is hungry, breedable, and maximum number /or groomable.*Use ‘Inspect animal’ on bred creatures to see traits.**This displays all traits of traits a creature that will appear in a horseyou can see with your Animal Husbandry skill level. The maximum number It also displays the categories of the traits you can’t normally see. With higher skill, you’ll be able to see other details in the Inspect animal window, such as time until a creature can be bred again, time until a creature can breed into one be groomed again, or whether a creature is hungry, or age of the creature.*Players seem to be able to see when the animal is currently 8 hungry, breedable, and groomable at 80+ skillan AH level below 50.*At AH level 50, players can see if an animal is ready to shear wool and/or ready to milk and a more accurate pregnancy timer.
Animal husbandry is only partially on the [[Curve]]. The curved value (effective skill) allows you see traits at that level (not true for bred in captivity trait which requires 60 numerical to see even on epic). But the actual value (numerical) is used for computing the number of traits you can breed.
Examining an animal will show traits if one has the required skill level.{| class= "wikitable sortable"!! width="50"| Category !! width="200" | Trait name !! width= Inbreeding "200" | Effect!! width="50" | Base Skill ([[Epic]] Curve Skill) !! width="50" | Value |-| '''Combat, Rare'''| ''It seems extremely tame'' | Aggressive animals become passive | < 43 (24.50)| 0|-| Combat| ''It seems more friendly'' | Easier to tame | 34 (18.76)| 5|-| Combat| ''It will fight fiercely.'' || Higher fighting skill <ref name="unknown">Traits are either unknown or unconfirmed.</ref>| 20 (10.56)| 10|-Inbreeding occurs | Combat| ''It looks more friendly than normal'' | Less likely to be attacked by aggressive creatures when an offspring tame| 48 (27.89)| 15|-| Combat| ''It is bred with either of a tough bugger.'' || Withstands more damage |22 (11.68)| 15|-| Combat| ''It seems especially loyal'' | keeps loyalty to its parentstamer longer, loses less when taking damage| 49 (28.59)| 20|-| '''Draft, Rare'''| ''It seems stronger than normal'' | Carry weight bonus| 32 (17. 54) | 0|-| '''Draft, Rare'''| ''Itseems more nimble than normal's typically unavoidable in small herds but after 3 generations the requirement to inbreed will be removed; it's advised | Increased maximum rideable slope <ref name="nimble"> Increases rideable slope from 40 to seek neighbours 43. Two hitched animals must have this trait to begin work with a herd if one wishes to avoid inbreedingvehicle (whether cart or wagon).</ref>| 32 (17. 54) There | 0|-| Draft| ''It is easy on its gear'' | Equipped gear takes less damage| 40 (22.54) | 10|-| Draft| ''It has a chance strong body.'' || Bonus to add extra negative traits hauling weight limit |23 (12.25)| 15|-| Draft| ''It can carry more than average.'' || Major bonus to animals bred with their parents, which won't count towards the regular trait hauling weight limit |25 (13. 40)| 20|-| Draft| ''It has strong legs'' | Some players have observed that deceased parents Carry weight bonus| 38 (21.26)| 20|-| Miscellaneous| ''Bred in captivity.'' | Informational, will not count towards the inbreeding check at toward the time max number of traits | 53 (31.44) | 0|-| '''Miscellaneous, Rare'''| ''It has a chance to produce twins'' | Chance to birthtwins (only present on female creatures)| 44 (25.17) | 0|-| '''Miscellaneous, Rare'''| ''It seems immortal'' "I have often used it | Will never die as if cared for | 29 (15.74) | 0|-|Miscellaneous| Horse's color is considered a method trait. | Does not count against the trait limit |0|0|-| Miscellaneous| ''It has been corrupted.'' | Grazes on [[mycelium]] instead of breeding, to kill grass <ref name="corrupt">[[Bless]]ing the old parents when I had too many horses that had animal with a parent in common. After the parents are dead[[Libila]] [[priest]] will create this trait, you can breed and get normal horsesblessing with a [[Vynora]], [[Fo]], or [[Magranon]] priest will remove it.</ref> |43 (24. Leave the parents alive 50)|0|-| Miscellaneous| ''It looks unusually strong and you get lots of bad traited animalshealthy." [http://forum'' | Has a higher resistance to disease | 40 (22.wurmonline54) | 10|-| Miscellaneous| ''It has a certain spark in its eyes.com/index'' | Lives 50% longer than normal | 41 (23.php?/topic/65441-split-off-from19)g| 10|-| Miscellaneous| ''It has a slow metabolism'' | Eats half as much as a normal animal| 45 (25.84)| 10|-congestion| Miscellaneous| ''It looks stationary'' | It will stay put as if saddled| 50 (29.29)| 10|-fix/page__st__20#entry643716 Source]| Miscellaneous| ''It seems to be a graceful eater'' | Less chance to reduce the growth stage of a tile when eating| 39 (21.90)=== Trait list ===| 10|-{| class="wikitable"Negative! width="50" | Base Skill''It looks extremely sick'' ! width| Has a very slim chance to pass away when it receives a hunger tick <ref name="50genesis" | >Traits may be removed by casting [[EpicGenesis]] Curve !! width="275" .</ref> | Trait name !! width="520" < 50 | Function5
|-
!0| Negative!0| ''It seems shabby and frail'' <ref name="genesis"/>| Horse's color is considered a traitReduces output of resources such as milk and wool| 42 (23. 84)|| Does not count against the trait limit5
|-
!20!10.56| Negative|''It will fight fiercely. || Higher fighting skill <sup>1seems to dislike steep terrain'' <ref name="genesis"/sup>| Decreases ridable slope | 43 (24.50) | 5
|-
!21!11.12| Negative|''It has fleeter movement than normalmalformed hindlegs. '' || Minor speed boostpenalty <ref name="genesis"/>|28 (15.15)| 5
|-
!22| Negative!11| ''The legs are of different length.68) '' || Major speed penalty <ref name="genesis"/> |It is a tough bugger |29 (15.74)| Withstands more damage5
|-
!23!12.25)| Negative|''It has a strong body seems overly aggressive.'' || Bonus Random chance to maintaining top speedbite <ref name="genesis"/> |30 (16.33)| 5
|-
!24| Negative!12| ''It looks very unmotivated.82'' || Major penalty to mounted weight limit <ref name="genesis"/> |It has lightning movement |31 (16.93)| Randomly increases speed for a short duration5
|-
!25| Negative!13| ''It is unusually strong-willed.40'' || Will stop being led at random <ref name="genesis"/> |It can carry more than average |32 (17.54)| Less penalty to speed due to high load5
|-
!26!13.98| Negative|''It has very strong leg muscles some illness.'' || Less penalty Body strength will slowly reduce over time eventually making the animal unrideable <ref name="genesis"/> <ref name="illness">Genesis cast on animals with this trait will cause it to speed due slowly regain strength up to slopeits original level.</ref> |33 (18.15)| 5
|-
!27!14.56| Negative|''It has keen senses looks constantly hungry.'' || Increased aggression range or possibly harder to tame <sup>1Becomes hungry twice as fast as normal <ref name="genesis"/sup> |34 (18.76)| 5
|-
!27| Negative!14| ''It looks feeble and unhealthy.56|Keen sense of loyalty '' || Stays tamed longer or possibly harder Prone to tame <sup>1catching a disease <ref name="genesis"/sup>|39 (21.90)| 5
|-
!28!15.15| '''Output, Rare'''|''It has malformed hindlegs very good genes'' | Increased amount and quality of resources like milk and wool |? | Minor speed penalty <sup>2</sup>0
|-
!29| Output!15.74| ''It seems to pick stuff up''|The legs are of different length Chance to dig something up when eating, drops items on the ground|37 (20.63)| Major speed penalty <sup>2</sup>5
|-
!30!16.33| Output|''It seems overly aggressive vibrant'' | Increases the output of resources| 46 (26.52)| Goes into frenzy when attacked <sup>2</sup>5
|-
!31| Output!16.93| ''It seems prize winning'' |It looks very unmotivated Gives better products when butchered|35 (19.38) | Seldom uses speed boosts <sup>1</sup> <sup>2</sup>10
|-
!32| Output!17.54| ''It gives more resources'' |It is unusually strong willed Increases output of resources such as wool and milk|33 (18.15) | Will stop being led at random <sup>2</sup>10
|-
!33| Output!18.15| ''It looks plump and ready to butcher'' |It has some illness Gives more products when butchered|36 (20.00)| Body strength will slowly reduce over time eventually making the animal unrideable <sup>2</sup> <sup>3</sup>20
|-
!34| Speed!18| ''It has fleeter movement than normal.76'' || Minor speed boost|It looks constantly hungry 21 (11.12)|| Becomes hungry twice as fast as normal <sup>2</sup>10
|-
!39| Speed!21| ''It has lightning movement.90'' || Major speed boost |It looks feeble and unhealthy |24 (12.82)| Prone to catching a disease <sup>2</sup>20
|-
!40!22.54| Speed|''It looks unusually has very strong and healthy leg muscles.'' || Has a higher resistance to disease Movement speed bonus |26 (13.98)| 15
|-
!41!23.19| Speed|'' It has a certain spark seems accustomed to water'' || Moves faster in its eyes shallow waters|27 (14.56)| Unknown - See [[Talk:Animal_husbandry#Certain_Spark_in_its_eyes|talk page]] <sup>1</sup>10
|-
!83| '''Speed, Rare'''!58.77| ''It is unbelievably fast'' |Bred in captivity Always on speed bonus similar to hell horses|51 (30.00)| Informational0
|}
* <sup>1</sup> Traits are either unknown or unconfirmed.* <sup>2</sup> Traits may be removed by casting [[Genesis]].* <sup>3<references/sup> Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
== Caring ==
To prevent Venerable creatures from dying of old age they may be ''Cared for''. The creature will then live indefinitely at the Venerable stage.
 
 
'''To ''Care for''''' a creature, stand next to it, right click, and select ''Care for''.
 
When you start ''Caring for'' a creature this message will appear:
{{event|inline|You now care specially for Aged fat Tearbabe, to ensure longevity. You may care for x more creatures.}}
 
If the character is unable to ''Care for'' more creatures this message will appear:
{{event|inline|You may not care for any more creatures right now. You are already caring for x creatures.}}
 
The total number of creatures subject to ''Care for'' is limited primarily by the Animal husbandry skill of the character.
* 1 creature may be ''Cared for'' plus 1 additional for every 10 points in the Animal husbandry skill.
* 1 additional ''Care For'' slot may be purchased from the [[Loyalty program]] for 22,500 Marks ''(for a total adjusted Max of 12.)''
* 1 additional ''Care For'' slot may be purchased from the [[Silver store]]
 
'''To stop caring''' for a specific creature right click the creature and select ''Care for''.
 
You can also stop caring for a specific creature by right clicking on your inventory or body, then ''Manage>Animals''.
 
The chat command ''/stopcaring'' will stop the player from caring for all creatures. This message will appear:
{{event|inline|You no longer care for the one creature you used to.}}
 
 
'''Non-Premium''' characters can only initiate ''Care for'' on 1 creature regardless of their Animal husbandry skill.
 
If premium expires, the number of ''Cared for'' creatures remains static. ''Cared for'' creatures remain ''Cared for'' but the character may not change or initiate a new ''Care for'' until they re-premium.
 
To prolong venerable animals from dying of old age they may be cared for. To care for an animal stand next to it and right click, select ''Care for'NOTES'''. If you start caring for that animal this message will appear:
;You now care specially ''Care for Aged fat Tearbabe'' does '''NOT''' prevent the creature from dying from any causes except old age. This includes deaths due to miscarriage, starvation, disease, to ensure longevity. You may care for x more or violence, whether from starving beasts, legendary creatures, or general combat, even if the creature is tamed.
=== Notes ===* Hostile creatures must be tamed first before they can be ''Cared for'' or branded.* The corpse of a ''Cared for'' creature can be hovered over with the mouse to see the creature's cause of death.* A list of all the creatures ''Cared for'' may be listed by using the command ''/caringfor''
* Hostile creatures must be tamed first before they can be cared for.* The total number of animals which may be cared for is limited by the animal husbandry skill of the player. If the player is unable to care for more animals this message will appear:;You may not care for any more creatures right now. You are already caring for 1 creatures.==Skills & Characteristics==*1 animal may be cared for plus 1 additional for every 10 skill in animal husbandry. So at 40 [[Nature]] > Animal husbandry skill a player can care for 5 animals.*Non-premium players can only care for 1 animal.*The chat command ''/stopcaring'' will stop the player from caring for all animals. This message will appear:;You no longer care for the one creature you used to.*To stop caring for a specific animal right click the animal and select 'care for'.[[Soul]] > [[Soul strength]]*A list of all the animals cared for may be listed by using the command ''/caringfor''[[Soul]] > [[Soul depth]]
==[[Titles]]==
* Granger at 70 skill
* Rancher at 90 skill
* Zoologist at 100 skill
==See Also==
* [[Nature]]
** [[Animal husbandry]]
** [[Animal taming]]
** [[Botanizing]]
** [[Farming]]
** [[Fishing]]
** [[Foraging]]
** [[Forestry]]
** [[Gardening]]
** [[Meditating]]
** [[Milking]]
** [[Papyrusmaking]]
[[Category:Babel/A]]
[[Category:Skills]]
[[Category:While_moving]]
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