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Animals

120 bytes added, 13:06, 23 November 2020
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* There are basically two types of creatures in Wurm: normal animals which can be [[Animal taming|tamed]] (and are usually based on real-world domesticated animals) and monsters which cannot be tamed but can sometimes be [[dominate]]d.
* Some creatures [[spawn]] in [[lair]]s or on specific kinds of tiles. Some can also be [[animal husbandry|bred]] by players.
* Most creatures like to avoid civilized areas like villages and starter towns and will have a reduced spawn rate near such areas.
* Some animals have various [[animal conditions|conditions]] that affect their strengths and weaknesses.
* Bred animals can have [[Animal_husbandry#Traits|traits]] that normally spawned animals do not have.
* Most animals have [[age]]s of young, adolescent, mature, aged, old, or venerable. Some animals die well before reaching venerable, while others can have very long lives.
* Animals can be normally fed, fat, or [[starving]]. Starving animals will not give any meat when [[butchering|butchered]], and some animals can die of starvation.
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.
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