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Branding

738 bytes added, 7 April
m
==Description==
Some animals including horses, cows, bulls, pigs and pheasants can be branded using a [[branding iron]]. Branding works only when on a deed you are a member of. Once branded, examining the animal shows the village it belongs to and allows members of that village to lead it, no matter where it is.
* PvE also prevents the sacrificing of branded animals.
* The maximum number of branded animals per deed (PvE) is (number of tiles)/11.
** You can see the number of branded animals in '''Settlement info''': ''The tile per creature ratio of this deed is 45.621952. Optimal is 15.0 or more. This is a good figure. There are 35 creatures currently branded.''
** The (number of tiles)/11 ratio relates to how many animals can be branded.
** The (number of tiles)/15 ratio, relates to how many anymals (branded or unbranded) you can have on a deed, without increasing the risc of miscarriages/diseased animals etc.
* When a deed disbands, all brands are removed from their animals.
* Only [[premium]] players are allowed to brand animals.
* Branding only applies to the server you branded the animal on. If you cross over to another server, that animal is not considered branded on the new server.
== Usage ==
: ''You prepare to brand [animal, e.g. Young fat horse].''
: ''Determined, you raise your branding iron.''
: ''The [animal] makes a [horrible / pleasant] sound as you press your branding iron against it.''
When examining the animal after branding, it will say: "It has been been branded by and belongs to the settlement of [Settlement]."
Once branded, members of that village can lead the animalanywhere, no matter where even on deeds that they don't belong to. You still need a rope to lead it is. Animals cannot be branded when hitched.
== Unbranding ==

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