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Campfire

2,880 bytes added, 09:01, 24 June 2020
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[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Campfire_.png|active=[[steel and flint]] or a [[wood scrap]]|passive=[[kindling]] (01.10 50 kg)|group=ContainersFurnaces
|materials=no
|result=*'''{{PAGENAME}}'''
|skill=firemaking
|improve=no
}}
== Description ==
''A nice and cosy campfire .'' A '''campfire''' can be used to heat stuffitems like [[food]] and [[ore]]. == Creation ==The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the less faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind. If you do not have a [[steel and flint]], you can use a kindling on a [[woodscrap]] it needs to keep burningcreate a crude campfire, with lower quality. You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.
== Usage ==
[[Cooking]], [[Smithing]]: [[Metallurgy]]
To keep extend the life of a fire burning for , you need to add [[fuel]] to it. Activate a long timefuel item, activate for example a [[log]] or [[wood scrap]], right -click the Campfire campfire, and select ''Burn''. Alternatively, the fuel can also be left inside the campfire till the fuel decays from fire damage. The campfire caps out at 20 kg worth of fuel, so adding any more than that is a waste. You can examine a campfire to get an event message telling how long it will burn. If it says that it ''The fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. If it says anything else, you'd be wise to add more. Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on. === Snuffing ===A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. If you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later). === Re-lighting ===An unlit campfire can be lit again: Put a kindling in your inventory, activate your steel and flint, right-click the campfire, and select ''Light''. Creating a new campfire on a tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.
Fires == Notes ==* A campfire may hold up to 18 ore.* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.* A campfire adds 5 difficulty to [[cooking]] items compared to an [[oven]], but 5 less than a [[forge]].* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a birchwood campfire burns the longest, however.* Keep your fire in a "..will burn for a long time" state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.* Campfires may not be started within a structure.* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.
The higher the quality of the campfire the longer it lasts, a 1Ql campfire will need a lot of wood to keep burning while a 50QL campfire will require much less.==See also==* [[Container]]
[[Category:Babel/C]] [[Category:Structures]]
[[Category:Containers]]
[[Category:Fire sources]]
[[Category:Furnaces]]
[[Category:Large light sources]]
[[Category:Light sources]]
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