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Campfire

1,747 bytes added, 09:01, 24 June 2020
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[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Campfire_.png|active=[[steel and flint]] or a [[wood scrap]]|passive=[[kindling]] (01.10 50 kg)|group=ContainersFurnaces
|materials=no
|result=*'''{{PAGENAME}}'''
== Description ==
''A nice and cosy campfire .'' A '''campfire''' can be used to heat stuffitems like [[food]] and [[ore]]. == Creation ==The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind. If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality. You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.
== Usage ==
[[Cooking]], [[Smithing]]: [[Metallurgy]]
To extend the life of a fire , you need to add [[fuel ]] to it. Activate a fuel item, for example a [[log]] or [[wood scrap]], right -click the Campfire campfire, and select ''Burn''. Alternatively, the fuel can also be left inside the campfire till the fuel decays from fire damage. It  The campfire caps out at 20kg 20 kg worth of fuel, so adding any more than that at any one time is a waste.  You can examine a campfire to get a an event message telling how long it will burn. If it says that it "...''The fire burns steadily and will still burn for a long time"'', then it means that you got have more than 10 real life minutes worth of fuel in it. If it says anything else, its less than that and you'd be wise to add more. Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on the tile the campfire was on. === Snuffing ===A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty.
Fires may hold up to 18 oreIf you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later).
The quality of the [[=== Re-lighting ===An unlit campfire can be lit again: Put a kindling]] decides the quality of the campfirein your inventory, activate your steel and the higher the quality of flint, right-click the campfire, the sooner food will cook or smithing items reach their "glowing hot" stageand select ''Light''.
An expired Creating a new campfire on a tile with an unlit campfire will yield 0light the existing one.10kg of [[ash]] when emptied of itemsThe campfire will appear glowing but does not show any fire animation or smoke, in order to reduce the strain on your graphics card.
=== Tips =Notes ==Contrary * A campfire may hold up to 18 ore.* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.* A campfire adds 5 difficulty to [[cooking]] items compared to what was believedan [[oven]], the but 5 less than a [[forge]].* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.* The quality of the material you fuel the fire with using the "burn" command has no does not impact at all on the heating speed or lifespan of the fire, only the weight matters. Weight It is said that a birchwood campfire burns the only thing that matterslongest, however. You can however adjust the properties of * Keep your fire in a fire by using "..will burn for a different kind of long time" state, because it will lose heating power when fuel such as [[Birchwood]]begins to run low. At its final stages, [[Tar]] or [[Peat]], rather it may very well be so weak that items inside will cool faster than just plain old they heat.* Campfires may not be started within a structure.* If you are after [[pinewoodash]]you need to create campfires on separate tiles and let them burn out.
Additionally, don't forget to keep your fire in a "..will burn for a long time" state because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.==See also==* [[Container]]
[[Category:Babel/C]] [[Category:Structures]]
[[Category:Containers]]
[[Category:Fire sources]]
[[Category:Furnaces]]
[[Category:Large light sources]]
[[Category:Light sources]]
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