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Campfire

677 bytes added, 09:01, 24 June 2020
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[[CDB|Main]] / [[Skills]] / [[Firemaking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Campfire_.png|active=[[steel and flint]] or a [[wood scrap]]
|passive=[[kindling]] (1.50 kg)
|group=ContainersFurnaces
|materials=no
|result=*'''{{PAGENAME}}'''
== Description ==
''A nice and cosy campfire .'' A '''campfire''' can be used to heat stuffitems like [[food]] and [[ore]]. == Creation ==The quality of the [[kindling]] is the maximum quality of the campfire. Examine the campfire to see its quality. The higher the quality, the faster it will heat up anything put in it. The quality of the campfire will also be the quality of the [[ash]] it leaves behind. If you do not have a [[steel and flint]], you can use a kindling on a [[wood scrap]] to create a crude campfire, with lower quality. You can create only one campfire per tile, an additional campfire created on the same tile will just fuel the existing campfire.
== Usage ==
[[Cooking]], [[Smithing]]: [[Metallurgy]]
 
To extend the life of a fire you need to add fuel to it. Activate a [[fuel|fuel item]], for example a [[log]] or [[wood scrap]], right click the Campfire and select ''Burn''. It caps out at 20kg worth of fuel, so adding any more than that at any one time is a waste. You can examine a campfire to get a message telling how long it will burn. If it says that it ''...will burn for a long time'', it means that you got more than 10 minutes worth of fuel in it. If it says anything else, its less than that and you'd be wise to add more.
Once all To extend the life of a fire, you need to add [[fuel has been used up the campfire will turn into 0]] to it.10 kg of Activate a fuel item, for example a [[log]] or [[ashwood scrap]] and all items inside are dropped on the tile , right-click the campfire was on, and select ''Burn''. Keeping items Alternatively, the fuel can also be left inside a the campfire to prevent it till the fuel decays from turning to ash does not work anymorefire damage.
A lit The campfire can be snuffed however. Right click the campfire and select ''Snuff''. The option does not appear for every activated item but is know to show up with the [[steel and flint]] activated. The result caps out at 20 kg worth of fuel, so adding any more than that is an unlit campfire which does not disappear for a long time even if it emptywaste.
An unlit campfire You can be lit again with examine a kindlingcampfire to get an event message telling how long it will burn. Activate the steel and flint, right click the campfire and select If it says that it ''LightThe fire burns steadily and will still burn for a long time'', then it means that you have more than 10 real life minutes worth of fuel in it. This method requires a kindling in the inventoryIf it says anything else, you'd be wise to add more.
Creating a new Once all fuel has been used up, the campfire will turn into 0.10 kg of ash and all items inside are dropped on a the tile with an unlit campfire will light the existing one. The campfire will appear glowing but does not show any fire animation or smoke, reducing the strain was on the graphics card.
Campfires may hold up to 18 ore=== Snuffing ===A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty.
The quality of the If you snuff a [[kindlingRarity system|rare]] limits the quality of the campfire, and the higher the quality of the (or supreme) campfire, the sooner food it will cook or smithing items reach their "glowing hot" stagekeep its special status (even after relighting later).
=== Tips Re-lighting ===Contrary to what was believed, the quality of the material you fuel the fire with using the "burn" command has no impact at all on the heating speed or lifespan of the fire. Weight is the only thing that matters. You An unlit campfire can however adjust the properties of be lit again: Put a fire by using a different kind of fuel such as [[Birchwood]]kindling in your inventory, activate your steel and flint, [[Tar]] or [[Peat]]right-click the campfire, rather than just plain old [[pinewood]]and select ''Light''.
Additionally, don't forget to keep your fire in Creating a "..will burn for new campfire on a long time" state because it tile with an unlit campfire will lose heating power when fuel begins to run lowlight the existing one. At its final stagesThe campfire will appear glowing but does not show any fire animation or smoke, it may very well be so weak that items inside will cool faster than they heatin order to reduce the strain on your graphics card.
To fill == Notes ==* A campfire may hold up the to 18 ore.* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.* A campfire adds 5 difficulty to [[cooking]] items compared to maximuman [[oven]], but 5 less than a [[forge]].* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.* The quality of the material you have to fuel it the fire with 20 kg does not impact on the heating speed or lifespan of any woodthe fire, only the weight matters. It is said that a birchwood campfire burns the longest, however.* Keep your fire in a ".. Burning any more wood will then make burn for a long time" state, because it wasted will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.* Campfires may not be started within a structure.* If you are after [[ash]] you need to create campfires on separate tiles and unusable in fuellinglet them burn out.
==See also==
* [[Container]]
[[Category:Babel/C]]
[[Category:Containers]]
[[Category:Fire sources]]
[[Category:Furnaces]]
[[Category:Large light sources]]
[[Category:Light sources]]
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