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Campfire

167 bytes added, 09:01, 24 June 2020
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{{itemBox
|name={{PAGENAME}}
|image=CampfireCampfire_.jpgpng
|active=[[steel and flint]] or a [[wood scrap]]
|passive=[[kindling]] (1.50 kg)
=== Snuffing ===
A lit campfire can be snuffed: Right-click the campfire with the steel and flint activated (or alternatively, nothing activated), and select ''Snuff''. The result is an unlit campfire which does not disappear for a long time even if empty. If you snuff a [[Rarity system|rare]] (or supreme) campfire, it will keep its special status (even after relighting later).
=== Re-lighting ===
* A campfire may hold up to 18 ore.
* The quality of ore smelted in a campfire will be reduced by 20%. A 50QL ore will only yield a 40QL lump.
* A campfire adds at least 5 difficulty to [[cooking]] items compared to an [[oven]], but at least 5 less than a [[forge]].
* Creating a campfire will damage your steel and flint a bit, unlike when lighting up an oven or a forge.
* The quality of the material you fuel the fire with does not impact on the heating speed or lifespan of the fire, only the weight matters. It is said that a [[birchwood]]campfire burns the longest, however.
* Keep your fire in a "..will burn for a long time" state, because it will lose heating power when fuel begins to run low. At its final stages, it may very well be so weak that items inside will cool faster than they heat.
* Campfires may not be started within a structure.
* If you are after [[ash]] you need to create campfires on separate tiles and let them burn out.
==See also==
* [[Container]]
 
[[Category:Babel/C]]
[[Category:Containers]]
[[Category:Fire sources]]
[[Category:Furnaces]]
[[Category:Large light sources]]
[[Category:Light sources]]
[[Category:Furnaces]]
[[Category:Babel/C]]
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