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Cave

1,816 bytes added, 13:19, 19 August 2018
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#redirect ==Cave Wall===Description=''You see dark dungeons.'' Caves are lined with cave walls which can be reinforced with a support beam to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint. Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels.  Mining on this tile about 50 times will remove the tile and expand the cave. Gems and other substances can be found randomly when mining. See [[Mining warnings]] for information on problems when trying to mine cave walls. ==Cave Floor==== Description ==''You see dark dungeons.'' Its a cave floor. This surface may be [[prospecting|prospected]] and mined for rock shards. Repeated [[mining]] will gradually lower the height of your nearest corner by 1 dirt/slope per action. You can raise corners of cave floors by using [[concrete]], or having a [[mag]] priest cast Strongwall and then re-mine the created rock tile. ==Cave Ceiling==== Description ==''You see dark dungeons.'' A cave ceiling is the [[tile]] that is over you inside a [[Terrain:Cave|cave]]. It can be [[Mining|mined]] and [[prospecting|prospected]]. While [[Prospecting|prospected]] and with a [[Prospecting|prospect skill]] high enough, it will show the quality of the cave tile and it can reveal if a [[:Category:Resources | ore vein]] is close. The [[Prospecting|quality]] of the [[Cave|cave tile]] will always be the same as the [[Cave Wall Tile|cave wall]]it came from. It can be raised by mining it. The maximum amount it may be raised is 30 before it is out of reach.
==Reinforced Cave Wall==
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