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Cave

183 bytes added, 13:56, 18 December 2023
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Add possible resource node spawns
==Cave Wall===Descriptionwall=
''You see dark dungeons.''
Caves are lined with cave walls which can be reinforced with a [[support beam ]] to create a reinforced cave wall to prevent collapse. Cave walls can be mined to extend the cave and find various ore veins. Prospecting will tell that rock can be mined here and, on very rare occasions, flint.
Note: setting cave detail to "normal" instead of "high" will allow the player camera to clip inside some of the more pushed out polygons, thus allowing the player to see under the terrain. This is useful for trying to connect cave tunnels.
See [[Mining warnings]] for information on problems when trying to mine cave walls.
==Cave Floor==== Description =floor =
''You see dark dungeons.''
Its a cave floor. This surface may be [[prospecting|prospected]] and mined for rock [[stone shards]]. Repeated [[mining]] will gradually lower the height of your nearest corner by 1 dirt/slope per action. You can raise corners of cave floors by using [[concrete]], or having a [[mag]] priest cast Strongwall and then re-mine the created rock tile.
==The following types of [[Resource nodes]] can spawn on Cave Ceiling==floors: [[Mineral debris]], [[Rubble]], [[Lichen]] and [[Fungus]]. == Description =Cave ceiling =
''You see dark dungeons.''
A cave ceiling is the [[tile]] that is over you inside a [[Terrain:Cave|cave]]. It can be [[Mining|mined]] and [[prospecting|prospected]]. While [[Prospecting|prospected]] and with a [[Prospecting|prospect skill]] high enough, it will show the quality of the cave tile and it can reveal if a [[:Category:Resources | ore vein]] is close. The [[Prospecting|quality]] of the [[Cave|cave tile]] will always be the same as the [[Cave Wall Tile|cave wall]] it came from. It can be raised by mining it. The maximum amount it may be raised is 30 usually 31 before it is out of reach.
==Reinforced Cave Wall=cave wall =
A reinforced cave wall is a cave wall that has been propped up with a [[support beam]], designed to drastically reduce collapse chance. Ore veins are automatically considered reinforced for collapse chance purposes. [[File:Reinforced_cave_wall.jpg|200px|thumb|right|]]
All walls around a tile need to be reinforced to help protect against collapsing.
The disintegrate spell can be used to remove reinforced cave walls; under certain conditions.
 
[[Category:Cave tiles]]
[[Category:Terrain]]
[[Category:Babel/C]]
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