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Charcoal pile

76 bytes added, 04:06, 10 February 2018
m
Changed result in "Creation" box to pile. Also corrected a number of grammar issues and added that piles cannot be improved.
|active=[[kindling]]
|passive=[[log]] (24 kg)
|group=ProductionPile
|materials=* 2x [[kindling]]
* 1x [[log]] (24 kg to start)
== Creating ==
* The [[quality]] of the kindling affects the chance of creating a charcoal pile.
* The maximum quality of a coal pile is limited by the average quality of the raw materials. The [[coal-making]] skill however affects how much each added ingredient ingredients actually adds add to the piles quality.
* It uses 1 kindling and 1 log to create. Using combined kindling will use the entire combined amount.
* Piles cannot be created or continued inside a [[House (general)|house]]and cannot be improved.
== Usage ==
* After finishing the pile, light it with your [[steel and flint]] and a kindling in your inventory.
* Once lit , the pile will produce charcoal, tar , and ash of the initial quality of the pile . Production of these materials occurs whenever a decay tick increases its the pile's damage. The pile These products can then be removed at any time without harm to further production.* The pile will burn for one to six real -life days until it reaches 100 damage. At this time , the pile will disappear and all remaining products will form an item pile on the ground.
* The higher the quality, the longer the pile will burn and the more products it will produce:
* 46.01ql walnutpile produced 25 charcoals
* Light as soon as possible. Unlit piles will soon quickly start to take "invisible" damage till until lit, which is when the damage then becomes apparent. Products are then produced with the effective quality of the pile at the time of lighting.
== Notes ==
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